What I want on Ekko...
[P] After 3 strikes, Ekko deals 15 (+12 per level) damage. If on a champion, the champion is slowed for 1 second by 50% and Ekko gains 80% movement speed.
[Q] Ekko flings out his Q to leave 1 (up to 2) stacks on its way out and back. On its way out, champions are slowed by 20/25/30/35/40% for 1 second, and if hit on the way back are slowed for another 20/25/30/35/40% for 1 second. Ekko can activate his Q on another cast to deal 80/125/170/215/260 (+80% AP), after activating enemies in the area are slowed by 30/40/50/60/70% for 1.5 seconds.
(This will now cost Ekko 20/30/40/50/60 mana for the first cast, and 20/25/30/35/40 mana for the second cast.)
[W] Passive: Ekko deals 5%(+[2%AP]%) bonus damage to enemies above 30% HP. Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330 (+80% Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 0.5/1/1.5/2/2.5 seconds.
[E] Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+20% Attack Damage) bonus damage and teleport him to his target.
[R] Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+[3% Ability Power]%) of the damage taken over the last 4 seconds, and deals 200/350/500 (+100% Ability Power) magic damage to all nearby enemies on arrival.
What do you guys think?