Devourer is fine, although it should give you 2 stacks per kill / assist

Phife··5 votes·663 views

In order to promote ganking.

Other than that, its fine. No one is excessively broken because of it, I've never run into a problematic game where devourer is the sole reason we lost.

12 Comments

IcyPepper2 votes

Reduce the beginning magic damage to 25 and have the item need five more stacks to be sated (so it would have 60 at the end anyway) and this might be a reasonable buff.

We can't just outright buff it in its current state without a compensation.

Phife1 votes

Yeah, its purchase effeciency is a bit high for it to have added benefits once you sate(?) it.

HaIlMonitor2 votes

If they made it about 3 stacks for epic monsters, 1 for camps, one for scuttle, and 2 for kill/assist this would make it so they would take a while to get it. But promotes them to be more objective players

Phife1 votes

All i was saying that Devourer in its current state is perfectly fine, In my opinion. I may not share the same opinion as other here do, but I dont see it being problematic. Because if someone on the enemy team grabs devourer first item and i get a little bit ahead, i ward up their jungle and camp the shit out of it. They cant gank me because of how weak they are early and need to farm for their late game.

All this talk about Devourer being OP is a bit ridiculous and over exaggerated!

Crowe Stalker1 votes

{quoted}

If they made it about 3 stacks for epic monsters, 1 for camps, one for scuttle, and 2 for kill/assist this would make it so they would take a while to get it. But promotes them to be more objective players

Honestly I like this suggestion. The problem with Devourer/Feral Flare items is they never incentivize ganking so people just AFK Farm and that's not healthy.

Maximum Zilean1 votes

Only a few cases I found where it seemed OP, but it wasn't anything to unbearable.

MasterYi is one case due to how his E works. But if he's going full glass cannon to take advantage of it, any form of stun or snare and he's dead before he can get one auto attack off.

Shyvana due to her Q, it can get some serious burst with devourer, but its simple. KITE HER. Her only gap closer is on a high cooldown and is rather easy to walk out of.

Sure the item may be strong, but its not suddenly making Yi invincible, nor does it make Shyvanna have a better way of getting to her targets.

In short. The item is strong, if you let them use it. They still have built in weaknesses to take advantage of.

Phife1 votes

I mean, that just comes with the job right? Obviously these champions will have a larger mid game pressence than normal but their early games are gonna suck because they cant build "raw Damage, or tanky stats" So in turn it slows them down overall...

Bananaboy121 votes

Sated devourer Vayne jungle. That is all.

Phife1 votes

I have never seen it once, and trust me if i did it wouldn't be any good.

HaIlMonitor1 votes

I played a game vs a yi today and he was 0/8. His team was doing okay though and right after sated finished at 25 mins he got a quad kill. I camped the shit out of him and it didn't matter anyways because my team was losing.

Phife1 votes

Thats not devourers fault you guys lost... its poor positioning / focusing of the carries. Yi's always been Yi, 1 stun, 1 root... anything to hold him still and hes doomed.

blkKalameet1 votes

I think the best option to change sated to make it less oppressiveon some while still being usable is simple.

  1. Change it to prock every 3 hits and not every other. This will slow down the burst it gives a little.

  2. Change how it stacks. 1 for camps, 3 for epic monster, 2 for kil/assist, and 1 for the crab

  3. Lower the on buy attack speed, and tie in the attack speed to the stacks so it raises over time.

  4. Raise the stacks needed. Increase of about 5 should be good.

These changes will slow down the time it takes to get to the power spike, and make that spike more manageable, but not make the item useless and keep the jungelers reliant on this item in good shape.

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