@ Riot Why was % hp on nid traps removed in the first place?
after nidalee's rework he traps did % hp.. 10% + 2% per lvl and .02% AP now this was capped at 200 damage vs minions and jungle mobs
when you let her jungle you changed the % hp into flat damage.
why question is WHY.
WHY didn't you just lower the PRE-EXISTING cap on jungle mobs from 200 to 40?
i cant for the life of me figure out why this wasn't done the change pretty much single handed removed her from every other lane and prevented her from doing anything BUT jungle. i love nid.. and i like to jungle, but what i loved about nidalee was i could go top, mid, support she could even jungle BEFORE the traps change. WHY did you nerf her traps like this when the exact some goal could have been accomplish by lowering the preexisting cap?
you just reworked caits traps and even THEY have better scaling, have double the base damage, root enemies, arn't triggered by minions. and have charged you can spam then down again once their proced.
you CAN'T leave nid traps the way they are now. thier worthless for anything but a lvl 1 jungle clear. why cant we have the % hp back?
but ask yourself