@GhostCrawler: let's talk about Nasus
Hello old friend
You may remember me from such epic memes as: http://forums.na.leagueoflegends.com/board/showthread.php?t=4782232&page=1
Yep, that's right, you shot me. But I've made a full recovery since then and I've taken the time to prepare some discussion about some gameplay changes I'd like to see for Nasus. Whether these are net buffs or neutral changes, I'm not entirely sure but I think my proposal makes him a healthier champion for the game. Here's what I propose:
Wither: Current CD is 15/14/13/12/11, costing 80 mana at all levels. Casting range: 600
We all know the story, CDR is king on Nasus and you're basically hitting 40% CDR every game with him, meaning wither at max rank with 40% CDR is hitting a ridiculously low 6 second cooldown with 5 second uptime, giving it a 1 second downtime. Quite frankly, with just 3 points and 20% CDR, it's extremely hard to get away from Nasus.
Proposed change:
Wither: 14 second cooldown at all levels. Range: 700.
New feature: upon withering a target, Nasus gains a % of the movement speed stolen for 6 seconds and gains additional tenacity while a target is withered. The tenacity is lost upon the completion or cleansing of Wither but the bonus MS is not.
What do these changes hopefully accomplish
For starters, this should make his teamfight MUCH better. This gives him a stronger diving capacity that he currently does not have. His ability to decently soak damage is still in tact but most importantly, chain withering is dead. I truly believe this is the most frustrating part of Nasus, it's getting chain withered. With 40% CDR, this puts wither on a 9 second cooldown instead of a 6 second cooldown, killing chain withering but giving him better chasing power that leaves you feeling less like you're just getting perma slowed and ran over and more like an interactive fight since your AS and MS aren't perma slowed. This doesn't make him any less of a strong duelist minus a few AA oriented champions and his split push capacity is still in tact.
I've played Nasus for a long time and while I don't certainly think he's weak, there's a lot of frustrating elements about him, both playing as him and playing against him. I've expressed the perma wither issue but as Nasus, nothing is more frustrating than getting super farmed only to be removed from a fight by the touch of a few buttons or forced to damage soak. I'd like to see a bit stronger teamfighting from him to make him less of an AFK split pusher but still preserving that power and thus giving him versatlity in strategies so locking him in doesn't force him into an insta dive or damage soaking role.