Press the Attack isn't as good as we think it is.

Aimléss··1 votes·4,301 views
rune 6

https://image.ibb.co/fPjs5b/rune_6.png

At first glance it seems like a better version of Fervor of battle, stacking infinitely, but then I saw that the stacks only last for 4 seconds, compared to fervor, which lasted for 8 seconds. This is gonna make it useless on ranged, but may not be too bad for melees mid-late game however, cause they will still gain double stacks every hit and if they can get in 2 hits per second, they can at least equal fervor's AD of +64 before they start losing stacks.

It will never be viable on ranged champs ever with stacks lasting for 4 seconds. I mean, sure early game they can stack it slightly faster since it's 1.5 at base, not 1 anymore, but overall they're just limited far too much by the 4 second handicap. Assuming they can attack twice per second late game, they'd gain 32, maybe a bit more for a Kog'maw or Jinx, before losing stacks. Where fervor would have given them 64 AD before. Just a huge nerf to ranged. I don't know why Riot called it 'endlessly stacking', when it's just endlessly worse than fervor lol.

I think the concept is great overall, it just doesn't make sense, they seem to want it to be similar to fervor but take longer to stack and give you more AD in the long run in return. If that's the case, shouldn't stacks last for 12 seconds then, allowing for 96 AD for range, and 192 for melee (Would probably have to stop melee's double stacking after 9-12 stacks so they'll end up at a more reasonable 120-140 range) before they begin losing stacks.

TLDR; If you want to make it melee only then fine Riot, but don't fool unsuspecting ADC's by pretending they could actually use it, when this is about as viable on a marksmen as Grasp of the Undying.

11 Comments

Warlord Scrap1 votes

it might reset the duration by adding a new stack. So say if you have 5 stacks you have 4 seconds to get your 6th.

Aimléss1 votes

Hopefully that is the case.

The Sword Saint1 votes

That's how ferver has always worked, and by the wording this seems like the obvious thing here too.

gabetheguy1 votes

it's supposed to be used in trades and sustained fights. I don't see the problem here.

Aimléss1 votes

Did you read any of what I said? You start losing stacks at 4 seconds, so a ranged fighter would have about half the AD fervor used to provide before they start losing stacks.

Meep Man1 votes

If you continuously attack, the stacks won't disappear. Meaning as long as you cvan attack once every 4 seconds, it keeps stacking.

Aimléss1 votes

You guys must have PBE accounts and have tested it, cause if not then what makes you so sure? I hope that's the case but where's the proof?

Paroe1 votes

{quoted}

You guys must have PBE accounts and have tested it, cause if not then what makes you so sure? I hope that's the case but where's the proof?

Did... did you not watch the video? Have you not seen ANY youtube footage about it?

Youre wrong on so many levels. It is an infinitely stacking fervor. What in the name of cieling cat gave you the idea that stacks fell off after 4 seconds in combat? there is NOTHING that works like that in league of legends.

Aimléss1 votes

[deleted]

Paroe1 votes

{quoted}

I don't even remember this post, but after seeing this even if this will just eventually get deleted, I gotta say, You're a fucking asshole, go fuck yourself!

Why go to the extreme there? The preview videos are just that - previews. They wont have all the information just a good snippet.

By the time you posted this thread there was already a multitude of in-depth analysis on this keystone about a google ship away. Further, theres nothing that works like you described in league of legends. I dont think anything stacks AND falls off in combat.

gabetheguy1 votes

{quoted}

Did you read any of what I said? You start losing stacks at 4 seconds, so a ranged fighter would have about half the AD fervor used to provide before they start losing stacks.

dude. you only start losing stacks if you don't gain any lmao. and fervor was rarely good on ranged fighters anyway

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