Give lux the ahri treatment
reduce her mana cost and increase her ap ratio of 0.5 on her e and while we are at it increase her slow by 4% 36% slow is kinda of awkard,i guess this have been already suggested before but....
reduce her mana cost and increase her ap ratio of 0.5 on her e and while we are at it increase her slow by 4% 36% slow is kinda of awkard,i guess this have been already suggested before but....
wait, another 0.5 ratio on her E? you mean 240+1.1 ap dmg per E at rank5?
wait, another 0.5 ratio on her E? you mean 240+1.1 ap dmg per E at rank5?
omg her e has %60 ap ratio ignorant as ahri pre buff
Lux is balanced.
Really. A good Lux can be devastating, while still fun to play against because she had both strengths and weaknesses.
The reason that you don't see her much is because she's overshadowed by the ultra-mobility crowd.
You might expect to get the Ahri treatment, but when your champion is less popular, you might get the Veigar treatment. Be careful what you wish for.
Ahri treatment = Veigar treatment = huge nerf before the patch hit, according to boards
not really even when poke mages were dominant lux was not played the main reason i think is because of the same ahri problems she will leave minions at low health and has a lot of mana cost (130)
lux having the ahri treatment would mean all her spells' damage gets cut in half, and lux gets movespeed while her E is out
lux having the ahri treatment would mean all her spells' damage gets cut in half, and lux gets movespeed while her E is out
i'm talking about the buff on ahri before the rework of her q omg
Just increase e base dmg b on minions so she can finally one shot caster minions without having like 600 ap LOL And even late game her e is so bad it doesnt even one shot the casters either even with 1k ap
I think she is close to balanced, but the mana nerfs kind of hurt her a little more than most mages.
She wasn't a spammy mage to begin with, but her E which is her most reliable source of damage just costs a little too much and seeing as she almost needs it to be able to last hit especially at early levels it comes with a steep cost.
It should honestly probably be more inline with the Gragas Barrel roll which I think is (110)?
Calling Lux a "Safe" mage is only 60% true. She is a safe mage because she has to be, because her kit doesn't really let her take risks and her laning phase is more about her opponent than anything else.
I think Riot values her 'long range' a little too highly in her power budget; and yeah her ult is on a short cool down, but its not always the easiest to land or even judge the damage of for that matter because of her passive.
I thought just reducing the mana cost and increasing slow on E also raise the shield strength on W is enough...
W Shield Strength from 80/105/130/155/180 (+35% AP) to 80/110/140/170/200 (40% AP)
E
Mana cost from 70/85/100/115/130 to 70/80/90/100/110
Slow from 20%/24%/28%/32%/36% to 20%/25%/30%/35%/40%
AP ratio from 60% to 70% (Idea cancelled after second thought)