Can we seriously look into CC overlapping/stacking?

HateDaddy··9 votes·2,712 views

There's almost no effective way to reduce the crazy amount of crowd control in this game anymore. item 3111 and item 3009 are the only non one-time spell shield/cleanse items when it comes to this and it feels absolutely awful. People just buy tabi because they're so much better and let's face it, one instance of cc being applied on you means you'll likely remain CC'd because there's such an abundance of cc in this game now since everything and it's mom has some sort of crowd control (and not just soft cc, many have hard forms of cc).

Can we do something about this? I don't think buffing tenacity is the way to go, there needs to be a fundamental change to how stacking CC applies. There needs to be diminishing effects of cc stacking because it's absolutely ridiculous how easy it is to chain root someone now with even the lightest cc comps.

16 Comments

PlsCheckThisBush6 votes

So in League of Legends the CC durations are INSANELY short. The reason they feel so long is because this is an incredibly competitive game and your teammates tend to notice your mistakes. This is also compounded by the absence of Diminishing Returns, so one mistake tends to go punished by others (as it should). The maximum stun duration (iirc) is Ashe at 3.5 second for max range - this can be reduced by Tenacity.

Take a look at WoW - a game that HAS Diminishing Returns and MUCH longer CC durations. Polymorph last 10-8 seconds depending on your patch, Fear lasting 10-8 seconds, Hammer of Justice (point and click stun, for all intents and purposes) lasting 6 seconds, Kidney Shot lasting 2-6 seconds depending on combo points, Cheap Shot lasting 4 seconds, Gouge lasting 4-5.5 seconds depending on talents/patch, Freezing Trap lasting 10-8 seconds, the list goes on. Without Diminishing Returns, one could literally have you crowd controlled forever without any hope of fighting back. With Diminishing Returns, this encourages players to actually get crowd controlled at opportune times to put them on "DR" to reduce further CC. Say you're a Warrior rushing into 10 enemies, they all use their stuns and now you're immune to stuns. How does one deal with peeling this Warrior off your team? You don't, hence why WoW is not nearly as competitive of a scene. This doesn't exist in League assuming you're positioned correctly and itemized right - every player has a chance to impact the game. They also don't reduce AoE damage to multiple targets in LoL, allowing you to, quite literally, 1v5 Pentakill the entire team with well-placed spells.

Now look at Dota 2 (going off the wiki) - Bane (Fiend's Grip) 5-7 second stun, Shadow Shaman (Shackles) 5 second stun. Winter Wyvern (Winter's Curse) 4.75 second stun. The list goes on for these as well.

My point being that you NEED to play reactive, and actively use your QSS/escapes/dodge/flash when faced with situations like these. In LoL we have skill shots. "Skill" shots. Meaning a player has to actively aim at you and predict your movement to hit you, leaving you with the opportunity to counterplay them. There are still point-and-click abilities (Irelia's E, Pantheon's W, etc.) however nearly all of them require you to be within a specific set of circumstances for those to occur. We also have a free Blink (Flash) to get us out of sticky situations and (attempt to) position correctly. While facing a team of Lux/Morgana/Jhin/Caitlyn/Zyra might not feel very rewarding for making 1 wrong move and being punished with your life for it with endless roots, realize that it was absolutely your mistake that put you in this situation. You also have teammates that notice the enemy team has literally zero CC if they've blown everything on you after this.

fuffychan3 votes

Riot needs to stop releasing champs that have 2 or even 3 forms of CC

Seriously Galio wtf?

especially too many knockups

Glory ln Death6 votes

What else are tanks supposed to do? They can't have decent damage or everyone freaks out, and now they aren't allowed to have decent CC?

TaelongX1 votes

[{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=ZRc7A5AP,comment-id=00020000,timestamp=2017-04-15T01:29:20.781+0000)

What else are tanks supposed to do? They can't have decent damage or everyone freaks out, and now they aren't allowed to have decent CC?

?????? Most tanks have some form of % health damage with like 3 other CC abilities. Okay cool

Glory ln Death1 votes

A wild necromancer appeared!

Perma CC3 votes

LOL wtf is this thread? CC is fine. If it's getting nerfed so is Mobility.

HateDaddy2 votes

{quoted}

LOL wtf is this thread? CC is fine. If it's getting nerfed so is Mobility.

Mobility has seen several hits recently actually with the addition of grounding and spells like Poppys W

Hethalean1 votes

That'd reduce the value of the champions they release stuffed to the gills with CC.

WoonStruck1 votes

You can make it relative to the amount of champions applying CC. It wouldn't be hard to differentiate.

Hethalean1 votes

Are we talking about the same company who released a patch that had a bug (it was a bug in some form that was exploited) where if you stood in a specific spot and charged your Q for a specific time that Xerath hit everyone on the map?

I have faith in Riot, and I appreciate what they do. However, the fact that they have so many weird bugs that I (as a professional developer) that makes me wonder "How does the client even get programmed so that CAN BE an issue?" makes me wonder at the complexity that they can handle at times.

ChaddyFantome1 votes

Since this was done to Slows, i think it is only fair it happen to Hard CC as well, especially things like displacements which cant eve be mitigated.

Bellows1 votes

I have an idea, take rengar's reworked old W and give it to stuff like Schimitar and banshee's? Like the immune to cc for 2.5 secs after hit or something. But ofcourse give it a crazy cd. Like 1:20.

WoonStruck1 votes

Everyone has issues with CC. Not just heavy ADs and APs. It has to be a more general approach.

Like Daddy said, a systematic change is required.

SwiftKitten881 votes

ne1 else here remember season 3 XD

Knoyle1 votes

Tryndamere HA HA NO...

ZT Xperimentor1 votes

Both those boots were nerfed btw. And banshee's veil is getting one hell of a buff.

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