The Major Blanance Problem WIth League of Legends
It's pretty simple.
Champions that have more mobility and CC don't really do that much less damage then other champions.
Champions that have a little more damage often have MUCH less CC.
Some champions get both, and they are OP.
I think when Riot designs champions, they undervalue tankiness and CC and mobility...and we get champs like Tahm who really hurt and also have tons of CC and Tankiness.
And now I await the fan boy trolls to rush to Riot's defense and downvote me.

or
there is no escaping her without burning some serious CDs.
magnifies her 'farm while fighting' and her 'damage while farming' making it harder for people to farm against her.
exists and adcs build like this:
, doing decent damage while being really tanky just isn't good enough anymore. In order for Shyvana to be viable, you need to do tons of damage in a very short period of time, and that means Sated Devourer and that means playing her in the jungle. Cinderhulk Shyvana in the jungle has about the same winrate as Shyvana top which teams to suggest that Shyvana just doesn't really work anymore as a tank. Devourer Shyv jungle has a 54% winrate. Cinderhulk Shyv jungle and top lane Shyv have a 41% winrate. Clearly, the old way of playing her just doesn't work anymore at a competitive level.