Perfect Aatrox Buffs
I have TONS of ranked matches with him (700). 80 percent of the time, at least, I win my lane easily. Sometimes we go on to win the game, and sometimes my team has no idea how to take advantage of me snowballing. Sometimes I play bad in team fights because I'm red/green color blind and I lose track of where my cursor is on some days. Riot has yet to bother to allow players to change the god damn color of the cursor--as if that would be SO hard to do. Anyways....
Aatrox is very strong in lane, and very strong in team fights. He can do very well in many team comps, and sometimes carry and end the game in 30 minutes.
I see many suggestions. Some from myself. The thing is, he is just on the cusp of being OP. But instead of him being OP, he instead has been doomed to be under-powered. Neither are good.
His main point is sustain. That is what makes Aatrox Aatrox. However, if he gets busted down he can't sustain. If he gets crowd controlled he cant sustain.
I really do like him a lot where he is at....but he is pulled in too many directions. He needs AD for his W...but he needs armor to not be squishy, but he needs tenacity and attack speed so CC doesn't kill him, but he also needs life steal to offset the cost of his Blood Price (meanwhile, Jax gets to do bonus damage passively with every 3rd hit with no cost...yeah, that's fair).
Furthermore, he is very dependent on landing that Q, which as a very small area of impact and has a pretty long cool down compared to other champions CC, such as Riven.
The solutions are simple and reasonable:
1)Blood well grants attack speed but ALSO, bonus tenacity depending on how full it is
2)Dark Flight Knock up radius and cool down remains the same, but enemies in the larger radius are stunned for 0.5 seconds
3)His Blood Price/Blood Prince toggle should be immediate. Too many times you think you toggled it, but you were CCed at the same time...and you have the wrong one one etc. Its super annoying since you literally can lose a fight because you bonus damaged instead of lifestole or visa-versa
4)Blades of torment can stay as they are
5)Ult rework. Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling his Blood Well filling Blood Well by 20% of its maximum value for each enemy hit and forming a blood magic shield absorbing damage
Blood Shield (10% of max health x number of enemies hit) Magic Damage: 200 / 300 / 400 (+ 100% AP) Additionally, Aatrox gains bonus attack speed and attack range for 12 seconds. Attack Speed: 40 / 50 / 60%
These changes keep his play mechanics the same for the most part. The blood magic shield rewards team fighting. Notice that the bonus shield would only be 200 if he was fighting 1v1 while at 2000 hp. Its a small buff at that point, a moderate one 1v2 and a strong one in a full on team fight with a well placed ult.
This is the most reasonable solution that I have come up with. It keeps his play mechanics, makes him a little less susceptible to CC, gives him a tiny bit more CC and gives the player a reason to build HP and provides incentive for team fights and rewards well timed ults.
.. ) since they would have to spam 2 buttons for 1 ability... but
? ._.
Ult's labeled "Unstoppable Force", and can still be prevented by being Silenced or Stunned.
Technically,
I don't
need to