[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=ZJRvOE5A,comment-id=000100000000000000000000,timestamp=2018-07-21T10:31:55.150+0000)
She doesn't have mana problems. None of her builds include a mana item, since manaflow band alone is enough, thanks in part to the fact her ultimate has no cost.
Well perhaps mana "problems" wasn't the right term.
But building a mana item can practically let you stay in lane for pretty much, ever.
The mana-to-AD/AP passive AWE is unique: you either get the bonus AD or the AP, not both.
The League of Legends wikia suggests otherwise:
"The bonus stats granted by AWE are not shared with Archangel's Staff / Seraph's Embrace. This means that with Manamune and Archangel's Staff / Seraph's Embrace you will get both the bonus ability power and attack damage from both items' AWE."
Source: http://leagueoflegends.wikia.com/wiki/Manamune
Kayle gets 20% CDR from Nashor's Tooth, her most important core item. And as with manaflow, most Kayles bring Transcendence, since a 1.6 second difference in cooldown on her 10-second-duration E is negligible.
Yeah but the extra CDR on Q and W allows her to stick to her target, and the extra CDR on her Ultimate allows her to become even more bullshit.
Her autos are what would be triggering it, so the point about her Q applying it means next to nothing. Having Shock at all would only make a difference if she builds normally but foregoes Void Staff for it, at which point the difference in damage against a target with MR is almost nonexistent.
Yeah but like you said, the difference in damage is nonexistent.
However, the utility Manamune brings over Void Staff is way better.
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More mana to spam your spells.
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Mixed damage so it becomes harder to itemize against.
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It's cheaper.
The difference it makes would be that instead of being a mid-late champion you would be strictly a late game champion, as you'd be far behind in item gold efficiency with no stats to make up for it since she doesn't scale mana. Until they're stacked, the enemy would have a large advantage from just buying regular items.
Refer to point 2.
As I said, you don't get both AWE effects, so buying both of them drastically reduces the gold efficiency of the other. There would be a case for Muramana, if not for the fact her regular build renders it needless.
Refer to point 2.