Can I ask some questions then; and you're free to sum them up with "wait see what midseason patches bring" because that's what I'm going to be doing, hoping that there's something that addresses these if I don't get a good answer from the boards.
So how are ADC's effected by wave clear above mages- is that just another advantage they have? Is League now rock, paper, scissors? I'm genuinely curious about your input on that. Do you feel ADC's should have more pushing power without sacrificing any resource, versus mages who I feel should be able to burst down waves easier than other classes with their kit, but their abilities come at the price of their damage. Either you build mana and lose out on damage for more abilities, or you build damage and lose out on the ability to clear better/faster. When the team game's reliance comes down to hoping the ADC gets fed, you're kind of left with no clear without sacrificing your damage. That doesn't seem very fun.
Tanks have items that let them effectively wave clear if it's not in their kit, ADC's damage is right now sustained by being alive, while Mages run out of mana and are now being gutted on that front.
I'm more than willing to wait and see what is happening, but with patches being released without context to what is coming forwards, you have to admit it's a bit trying and understandable for people to make the other threads.