Why doesn't Warwick Q deal % damage to monsters?

Shadow Gilgamesh··1 votes·585 views

So I was playing a game as warwick a couple days ago and I actually looked at his ability descriptions for once and I realized his Q doesn't have the option to do % damage to monsters, only whatever the flat value is. It seems weird that a jungle champ has components of abilities that specifically don't work in the jungle.

Other champs also have % damage in their kits that hit jungle monsters, albeit usually capped.

LeeSin second Q - % missing HP - capped at 400 Vi W - % max HP - capped at 300 Sejuani W empowered auto - % max HP - don't think it's capped since the auto is ALL % damage, no flat component. Gragas W empowered auto - % max HP - capped at 300 Zac W - % max HP - capped at 200

Given that WW was the baby thrown out with the bathwater when challenging smite and devourer was fuckin broken, he could probably use a little love, since even with Sated Devourer I haven't seen WW like... at all. Maybe give him his % damage to monsters with a cap.

1 Comments

Lord Dusteon1 votes

Probably because his Q first clear would be doing 2x damage or more to several of the large monsters, which combined with the healing would mean he doesn't even need potions or a leash. Also, because dragon/baron have 5k+ health at the very beginning; a rank 1 Q would do 400 damage (and heal 80% of it!) to a dragon with 5k health.

So, the flat damage is presumably to keep Warwick from having a even faster and healthier clear and easy early dragon control.

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