Nidalee nerfs.. lets do this RIGHT
TLDR: don't balance a char around a bug Fix invisible spears BEFORE you nerf nidalee and if after that she is still op (with all new new cinderhulk junglers which counter her) then nerf her JUNGLE, not her laning i am a perfectly fine with nerfs to jungle nid AS LONG as they dont affect lane nid and come AFTER her invisible spear is fixed
/TLDR
when i first started play during season 3. traps were nice they had a very nice debuff to cut MR and armor they lasted 4 min and costs 80 mana lvl 1 traps did more damage than a max range spear at lvl 1 and were great for scouting and even as support nidalee they were effective
with the nid rework support nidalee became a lot harder with weaker spears and trap but traps were still ok the mana cost of traps was lowered to 40 but the duration was nerfed to 2 min
traps were also reworked to deal 20 damage +10% hp scaling with mr traps were still good for scouting but lost the 100% pick rate as nid first skill traps were also ok for "warding" bushes and and although the 10% hp didnt ever do much in lane it was enough to give you a few second notice of a gank if thier jungler stepped on a trap. 10% hp and procing hunted isn't much for a trap, but it was enough to keep your opponent from PURPOSELY stepping on them.
and now we have the most recent nerf to traps. which rioit claims is a nerf to her jungling but infact barely hurts her jungle and comp;letly guts her traps vs players
not only have they been changed back to flat damage like the orginal traps... but they deal HALF the damage, still last half as long and no longer give armor/ magic pen.
infact traps now deal less damage than the weakest auto attack in the game
no nidalee will EVER get more than 700 ap and even with that said 700 (which is only at lvl 18) nids traps will do a max of 340 damage
i understand that people really hate nidalee now but these traps nerf was 100% unnecessary
ALL riot needed to do was nerf the traps damage vs monsters (which was already capped at 150) to 50 or 40 or ZERO and it would have addressed her clear speed. without completely making traps worthless.
and now we get an HP nerf to nidalee which again barely effect her in the jungle becuase can can freaking kite all day long and shes can heal up what ever little damage she takes. where as laning nidalee losing 300 hp makes a big different to an already very squishy cc prone assassin. it also make it harder for nid to pounce in meaning she will need to throw more spears before she can go in.. again which has no effect on jungle nidalee.
and LAST and mostly importantly...
WHY.oh why is nidalee receiving ANY NERFS at all. you dont nerf a champ that is OP BECAUSE SHE IS BUGGED!!!! you FIX THE BUG and THEN see if she is still an issue.
revert the HP nerf revert the trap nerf and cap the damage vs monsters at 50 and FIX THE INVISIBLE SPEARS
and then AND THEN. after all the buffs to other junglers with cinderhulk (which btw ALL CONTER NID) THEN you decide if nidalee still needs a nerf jungle nerf.. and if she does.. you nerf her in the jungle in a way it donest affect her other 3 roles (top mid and support)
becuase nidalee top is already weak since the auto attack nerfs. support nidalee barely exists at all becuase the lack of cc. and mid nidalee isnt viable above plat becuase that at that point players are smart enough to stand behind creep and good enough at dodging spears that nid is better off maxing heal over spears for sustain while staring starting ad before building into late game ap.
i have NO problem with nerfs to jungle nidalee as long as they dont nerf her laning abilities AND they come AFTER and only if it has been established she is still an issue after the bug fix and the new influx of cinder-hulk junglers.
but to nerf nidalee laning abilities before fixing the invisible spear and all the while buffing every jungler that counters nid is a pretty BS move on riots part.
again im a perfectly fine with nerfs to jungle nid AS LONG as they dont affect lane nid and come after her invisible spear is fixed