Urgot is Terrible. Does Anyone Else Feel He Was a Failure?
All of his CC and dodging is gated by a timeout. His Q is not immediate and his E is so clunky to use. I know you have to use his Q to slow them to use the E. The Q has a time when it hits the ground and then slows. His R is only useful with characters below a certain amount of health. Does anyone else feel like he is gated too much by his abilities? I feel like he needs something to give out so he has something in his kit that makes him easier to play. Old Urgot was so much easier and better to play because his kit wasn't as gated by timeouts like now and he at least wasn't so clunky to use. He is terrible now and I haven't played him in forever since the VGU. He is very clunky and horrible to play as.
) maybe grinding a foe into paste should grant Urgot a nice fat heal or something maybe based off the opponents bonus HP so Urgot is rewarded for grindin down tanks or something?
-Make Targets harpooned by his R have drastically reduced healing and shielding values as well. getting marked for death should become a panic struggle but I feel like Lifesteal and Shields make it all too easy to ignore.