Can we just Revert Skarner to Release?
why the fuck was this kit reworked 5 times?
passive: reduce cds by 0.5 sec, doubled against champions Q: does physical damage, next one does bonus magical damage and slows for 1 sec W: shield giving bonus ms and as E: i admit it was boring, doing damage and marking targets healing if you hit the marked targets R: same
why was he reworked so many times in the first place? Permaslow is NOT toxic, especially on old skarner's kit, Ashe can permaslow you from 600 range, skarner had to come in melee range, press Q once, and then AGAIN press Q, you had all the time to destroy his shield and remove his bonus ms additionally, if you removed the shield he wouldn't get bonus as anymore, making permaslowing impossible since he would need to hit a lot of time to reduce his Q cd since without cdr it was 3.5 sec cd
before the rework he got two buffs and two nerfs
V1.0.0.125 Crystal Slash Physical damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80 Magic damage increased to 24 / 36 / 48 / 60 / 72 from 20 / 32 / 44 / 56 / 68 Fracture Projectile speed increased to 1800 from 1600
V1.0.0.127 Stats Attack speed growth increased to 2.1% from 1.44 Energize REMOVED: Triggering on structures Crystal Slash Mana cost reduced to 15 at all ranks from 22 / 24 / 26 / 28 / 30 Fracture NEW EFFECT: If it kills the target Skarner is healed Impale Duration increased to 1.75 seconds from 1.5
V1.0.0.150 Crystalline Exoskeleton Cooldown increased to 18 seconds from 14 Impale REMOVED: Completing casting if targets gets out of range during such
V1.0.0.132 Crystal Slash Mana cost increased to 20 / 22 / 24 / 26 / 28 from 15 at all ranks Slow reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45 Impale Cooldown increased to 130 / 120 / 110 seconds from 110 / 100 / 90
skarner permaslow is not fine, but
with
is fine,
with cdr is fine,
is fine,
is fine
doesn't make a single sense
W or
Q