Ok. Explain the trade off for mobility spells.
Explain why you wouldnt want to lock mobile champs out of the strongest items in the game.
Cause based on the pick ban list, it looks like we STRONGLY tend to pick/ban mobile champions and STRONGLY do not pick/ban champions without mobility. 15/20 of the MOST pick banned are mobile. 16/20 of the LEAST pick banned are Immobile.
Since we tend to want to ban champions WITHOUT significant weaknesses and pick those same champions, that would suggest that champions with mobility do NOT have significant weaknesses, and champions without mobility have the MOST significant weaknesses.
If you want to say that I need to get better at positioning, to be safer, then I would say that being better at getting safe positioning makes you WORSE at positioning to DEAL DMG and CARRY THE GAME.
IF YOU HAVE MOBILITY that would mean that SAFE positions are also positions in which you can CARRY and if you have no mobility, then that means SAFE positions are not positions from which you can CARRY. So then. Why pick immobile champions?