Let's make use of the end-game scoring system.

Nidken··3 votes·963 views

At the moment it is pointless. Getting an S+ rank and losing a game is the equivalent of Riot handing over a sticker and a tissue. Games, in ranked especially, are horribly dictated by trolls and afks; and rarely does any effort feel justified when you lose or gain almost the same LP as the teammates that lost you the game or those of which you had to carry.


My suggestion: make end-game scores influence the amount of LP received after each match.

Disclaimer: This concept is based on the assumption that Riot's scoring system is balanced and not manipulable.

To give a rough example, lets propose that the amount of LP given for a win is 20, and the amount lost for a defeat is 20. Also, keep in mind that scores range as such (in descending order): S,A,B,C,D (all of the following values are adjustable, specific percentages are simply for demonstration)

If you are victorious, gain:

S = + 50% _(20 + 10 bonus LP) _[30 LP] A = + 20% _(20 + 4 bonus LP) _[24 LP] **B **= + 0% (20 + 0 bonus LP) [20 LP] **C **= - 20% (20 - 4 bonus LP) [16 LP] **D **= - 50% (20 - 10 bonus LP) [10LP]

If you are defeated, lose:

**S **= - 50% (20 - 10 bonus LP) [10 LP] **A **= - 20% (20 - 4 bonus LP) [16 LP] **B **= - 0% (20 + 0 bonus LP) [20 LP] **C **= + 20% (20 + 4 bonus LP) [24 LP] **D **= + 50% (20 + 10 bonus LP) [30 LP]

This would be further adjusted for the more specific ranks (+,-) ...so for example winning with an A+ would give more LP than an A-, same goes with an S and an S+ and so forth.


What works? • Sorting players into their intended division is quicker. This means being a 'Gold player' stuck in Silver will not be such an arduous crawl. People often argue that challenger players can fly through divisions because their skill shines through in each match. But being, for example, Gold 3 in skill, but Silver 3 in division, will not carry you through every game. Your skill might be notably better than your opponent in the same role, but it is not enough to push you through those two duo feeders in the bot lane that lost you your game.

The concept works in the opposite. Bad players that try to get carried to high divisions by their friends will find it a lot more difficult to grow in rank because although they may have a positive win-rate, the LP they lose on each defeat will outweigh the little they gain on a victory. Players that have boosted will be sieved back into their intended rank quicker because of the score they receive each game.

• Trying is always a good thing. Even in the case of afks, trolls, or an impending loss, being a team player and obtaining a good score will reduce the LP lost on a defeat. Having a bad lane will discourage players less, and less players will give up because of one.

• Trolls get a form of punishment.

• Harsh loses or throws are not as demoralizing for those who played well.

• Winning by playing well is more rewarding!

6 Comments

Khâmul1 votes

20% of 20 is 4 (so 4 bonus lp). it's a good idea but they will have to fix the scoring now. sometimes i play very well and get A. sometimes i perform less and get an S....

Prospector Pete1 votes

The only problem with this is that on some champs it's harder to get better grades on them. You can get an S+ on Tahm by going 1/0/10 but a B on Lee by going 10/2/15

Math Wiz1 votes

[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=Z4dsEEiV,comment-id=0001,timestamp=2016-01-01T17:21:25.471+0000)

The only problem with this is that on some champs it's harder to get better grades on them. You can get an S+ on Tahm by going 1/0/10 but a B on Lee by going 10/2/15

If you get away with 0 deaths, thats allways a great accomplishment. Even if you are playing an OP. But most people play the OP's not actually knowing there true potential. Hence they wont go 1/0/10, maybe 0/10/1 because they see others winning with them and just lock them in without knowing how ot play them.... Oh hey! Welcome to elo hell! Where you experience this every other game! The real elo hell, in diamond 5!

Owntrolf1 votes

Everyone plays trash tier champions for easy S

Nidken1 votes

If the scoring system was generalized or changed so that it was balanced for champion pick, would you consider it?

Math Wiz1 votes

I think he's got a point. This would make sense. The people who have to suffer from boosted losers every day have a higher chance of getting out of elo hell in diamond. Makes it alot better for the troll's to rank out of the league I'm currently in, and definitely gives people incentive to play there better champ/think more about what they are gona do and who they should play agasint certain people. This is a great idea. Give it consideration. At least for the high elo ppl that are trying to make it to top tier.

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