Increased damage taken while in enemy turret range

The Ecdysiast··2 votes·399 views

From any source.

This would allow some sort of defense against a 4-man gank besides having your jungler and mid-laner bring teleport. (assuming it's already in progress.) You can't say, "just have vision." If that worked every time, ganks in pro-play wouldn't be possible. It'd also pose a threat to squishy champions who are standing under turret with a tank, champions who can remove turret aggro Fizz MasterYi item 3157 , and tanks who can take a tower alone while being targeted by it.Nasus Sion

10 Comments

Commit Sudoku1 votes

if you see the 4 man gank coming it would be a problem its your lack of vision that you are being punished for

The Ecdysiast1 votes

You do understand what I'm saying, right?

I'm talking about the point where you're already underneath tower, which should be safe during the laning phase.

And saying "if you see it coming" means you know it's coming, but there's nothing you can do, even trying to be under tower.

Commit Sudoku1 votes

{quoted}

You do understand what I'm saying, right?

I'm talking about the point where you're already underneath tower, which should be safe during the laning phase.

And saying "if you see it coming" means you know it's coming, but there's nothing you can do, even trying to be under tower.

mid roam should be warned with a lot of for thought if the enemy shoves the wave where it appears they dont care about last hist they just want you under tower that means you are getting dived and you should just fall back to second tier before you get sandwiched

The Ecdysiast1 votes

It's usually a sandwich from both sides of the turret. Very rarely do you actually see both mid and jungle coming from the river for a gank. Even then, you lose the tower.

Z Statistic1 votes

You could back off and return to base? You could have your own jungler and mid come down and make it a 4v4? There ARE options that need planning. You can't just abort your plans most of the time; if you stay underneath your tower too long, you're gonna get 4 man ganked even if they're not physically in range yet.

Besides, you ARE safe under your tower. Vs two people. Who said anything about being safe vs 4?

The Ecdysiast1 votes

I already pointed that out in the OP. You'd need them both to have teleport for that to be a viable defense.

That's the thing, there shouldn't be any case where 4 players can be bot and ONLY benefit from it. There should be some sort of penalty. Maybe even debuffing the mid tower if a champion is away from it for too long. Has to be some risk involved, but 4 thunderlord's and 1 mobility ability takes tat away.

There's also the cases, as I mentioned, where you aren't even safe against 1 champion, because they can remove turret aggro or just blink back out of turret range.

Z Statistic1 votes

What are you talking about? They can lose farm, they lose exp, they lose momentum in their lane.

If your jungler is dead or on the other side of the map farming wraiths, or if your mid laner is paranoid as shit push even a little bit because they don't properly grab vision, then that your team not capitalizing on the tradeoffs the enemy is giving up. That's not the fault of the system. It's your team's fault for not planning accordingly. Avoid crisis management; plan ahead for contingencies.

The Ecdysiast1 votes

You're assuming that all players on the team are doing the best job possible. Even if bot alone is doing everything right, they can't control mid or jungle.

"Your team" isn't something you can use to point out an individual's mistakes.

If the little farm and exp lost in exchange for a tower and two kills is greater in value than the reward, then you have a point.

Stained Spear1 votes

cool idea ^_^

The Deckowner1 votes

i faced a golbal comp before, there is nothing we could really do, tf+shen+jg tp, our bot lane got completely destroyed.

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