A New Incentive for NOT Dying

Woodakoodashooda··1 votes·403 views

How about make it where players cannot join a new queue for an amount of time equal to half the total amount of time their champion spent dead in their previous match?

Because no one wants to play with allies who end the game with 15+ deaths.

It's a penalty that would be issued to most or all players, I know, but the penalty would be lessened for players who die a lot less. And it might actually give people reason to think on their choices before acting on them.

Most of my recent losses have been because of players forcing fights that did not need to be fought and losing said fights...repeatedly. I figure this might help prevent that.

7 Comments

AR URF3 votes

yeah let's just punish teammates because the enemy team played well...... Have you not realized that someone has to win the game?

SaltLord4512 votes

NO

RenownedWheat422 votes

stop

Cotten Eyed Joe2 votes

Are you a Yasuo Main? Possibly in bronze 5? This is a horrible idea. Especially for people who are trying out a new champion. This form of punishment would make the game not fun. And the point of a game is to have fun. For example, this would mean anyone who was bad at the game wouldn't be able to play a lot and thus get better. This idea is all the way down there with, eat children and sacrifice babies.

Penta Ace1 votes

But then you would be punishing players for simply playing the game. Sometimes you kill, sometimes you get killed. It's part of the game. SO to punish players for even dying once is a bit silly.

Rester1 votes

Let's take it a step further. If you die once you can't play the game anymore and get kicked back to the login screen. You need to make a new account each time you die in a match.

redniwediS1 votes

Positive reinforcement is always better than negative reinforcement. Come up with an incentive that isn't a punishment and I'd be for it.

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