5 Changes that improve LoL Clarity, Play Experience and general Quality of Life
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All Melees have 175 Range. Makes autoattacks a lot less clunky and makes last hitting and trading a lot more fluid feeling and looking. Compare last hitting with a Wukong compared to a Garen. The former feels 10 times better than the latter. Melees aren't like Ranged characters in that they don't have a lot of room for varied range numbers that actually impact gameplay. Caitlyn compared to Lucian is a big change. Garen to Pantheon to Wukong (125 to 150 to 175 respectively) isn't large enough to actually mean anything beyond Wukong being the most fluid to last hit with.
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**Unit collision is removed and all items and abilities that give it are reworked. ** Another change aimed at making gameplay a lot more fluid and a lot less clunky overall. It feels terrible to constantly run into minions or other teammates and die because of it, and it honestly makes playing those with unit collision rather lousy if you get too used to those without it.
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If you try to use an ability or command when under a hard CC effect, you will get a voice telling you of the effect every time you try to make a command. This is straight from Dota 2's "SILENCE" whenever someone is silenced and tries to use an ability. This is mostly for clarity combined with hopefully the loss of control indicators and visual cues being put on by default with these. Obviously if you want these turned off their should be an option if you really don't like the voices. (much like the volume bar for Pings)
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**Allied Ultimates, Summoner Spells and Active Item cooldowns are displayed on the left bar or in the TAB Scoreboard. ** This change would help in the exact same way as the Monster camp timers did. Sure most highly coordinated players can constantly use chat to tell people whenever each and every one of their useful spells is up, but why not just let everyone see them by default so they can better use their time used typing to do something more useful to the game? This change doesn't make people play better but it certainly aides in the ability for people to know if their allies need help, if their allies can help you etc., May also come in handy with teaching a new player how to play since you will be able to tell them within the first minute of them doing something wrong rather than referring to a scenario that happened around 3-4 minutes ago due to Replay delay.
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**All shields, self or ally, on your character should display on your buff bar like Sion's W, and possibly also on the ability icon itself before you even use it. ** Not much to say about this change other than, holy shit Clarity.
The majority of these changes are geared towards allowing you more room and brain activity to playing the game rather than wasting a lot of doing quick number crunches in your head or constantly trying to remember exactly when someone used something or did something last. This type of information doesn't necessarily make you a better player if you can or can't do it, so I honestly think it should just be made available to you to make your play experience less stressful and allow you more room to actually play the game itself.
Any other changes you guys can think of please let me know in the comments/replies. Thanks for reading.