Game got CC creeped up the ass.

option paralysis··42 votes·2,173 views

Almost every game I play, I can't move. Be it the sejuani locking me out of playing the game, zac/rakan/leona/alistar/gnar etc... Even if I go tenacity in runes, doesn't matter, since half the time you're knocked up anyway. I play Udyr and I can't even reach anyone if they have janna/lulu. Slowed, knocked up, polymorphed or ulted away. Then combine that with someone like xayah or trist, and there's no way you're gonna reach the enemy adc ever. It just feels so bad. If I wanna climb, I gotta play broken meta shit. Got d1 with udyr and demoted to d2 'cuz I played every game vs. sej/zac combined with cc supp, and I was useless. I mean, I don't want to play sej/zac/kha/jax and dumb shit like that, but I guess I have to change my champ. :/

55 Comments

AFilthyCaitMain22 votes

Skarner Malzahar Braum all on one team lmao. you have not experienced antifun until this.

sutora310 votes

you forgot the topGalio

AbyssmalHydra3 votes

Shen I think you mean.

RocketRelm15 votes

The CC in the game hasn't creeped up, if anything I'd say it's gone down.

It's just a combination of A. Damage has rocketed up such that the value of CC-per-second has gone up considerably. 1 second of cc matters a lot more if that's all you need to take 50%. of your HP bar.

And B. Knock-Up has been infesting the CC system to the point of sometimes making tenacity a joke.

DragonShea13 votes

Melees need baseline tenacity, seriously they need means to resist CC and knockups need to also be affected by tenacity.

On a side note if you are skirmisher then you shouldn't have any baseline tenacity due to their ability to block CC and their mobility.

T4underbolt3 votes

First of all. CC needs longer cooldowns. Conclusion: tank items need much less CDR. Before it was important to not just spam CC abilities. Now you have so much CDR and CC in game you can spam and still lock people for 3+ seconds and kill them without having any dmg dealers. 2 tanks can 100-0 anyone in the duration of CC. Very fun and healthy gameplay /s.

GigglesO8 votes

mage, and ad items need less cdr... tank items haven't really changed much in a long ass time.

XeroKimo1 votes

Actually, for the longest of times, tank only had 10% cdr that is accessible optimally. Spirit visage. For the longest of time, this was the only item that any tank would really get for cdr. The other item that was less optimal was Frozen Heart, definitely gave more cdr, but you lose out on health for more survivability. Now tanks got more access to cdr without sacrificing much, and to be honest, I'm fine with that... If tanks didn't hit as hard as they currently do

GigglesO1 votes

You must forget season 1-2 when there was 20% on visage... oh, lets not forget that cc's lasted longer in previous seasons too.

Damage being higher makes cc's feel longer. It used to be that you survived through multiple cc's... now its pretty much 1-2 and done.

XeroKimo1 votes

I do my research, Spirit Visage got 20% cdr in season 3, and dropped to 10% in season 4, I don't recall too many champs having cc lasting super long, might've been the case in season 1, maybe for half of season 2, but since the release the jayce, which was just after I joined, knockbacks/knockups of champs released after him only lasted <= 1 second, and any champ's cc duration that's not a knock up since the release of jayce, hardly has changed in duration.

The only 2 champs I can recall that definitely has had their cc duration changed drastically, is Rammus and Fiddle

GigglesO1 votes

Morganna had her Q reduced significantly.

1eone11 votes

{quoted}

First of all. CC needs longer cooldowns. Conclusion: tank items need much less CDR. Before it was important to not just spam CC abilities. Now you have so much CDR and CC in game you can spam and still lock people for 3+ seconds and kill them without having any dmg dealers. 2 tanks can 100-0 anyone in the duration of CC. Very fun and healthy gameplay /s.

idk why you were downvoted like what the fuck its 100% accurate.

T4underbolt2 votes

I will tell you why. Every single downvote is from a tank main who doesnt want to be forced to learn mechanically skilled champions or even learn to hit all his already easy to hit abilities. Because you know. Currently you can miss half of your abilities as a tank and still out trade people with auto attacks alone. And you know. They also love to play ornn and having sejuani premade jungle so as 2 tanks they can stunlock for your entire healthbar. Just Biased kids who can't play the game.

1eone12 votes

{quoted}

I will tell you why. Every single downvote is from a tank main who doesnt want to be forced to learn mechanically skilled champions or even learn to hit all his already easy to hit abilities. Because you know. Currently you can miss half of your abilities as a tank and still out trade people with auto attacks alone. And you know. They also love to play ornn and having sejuani premade jungle so as 2 tanks they can stunlock for your entire healthbar. Just Biased kids who can't play the game.

i see you're a man of true intellect and culture. i mean its pretty aids to play non tanks top theres just like 0 counter play to some one picking moa and then diving you with like WW or something they do too much damage and have too low of cooldowns its just not a fun experience any more, it was fun when i could 1v2 people bc i was so ahead and their cc wasn't insane and just cc aids me to death. i also miss i could lock in a meele and not be like oh boy i wonder what tank im play vs this time. i also wish tenacity affected knock ups like wtf is that? why can zac 1 man cc train me and do damage? like come on riot.

DeusVult3 votes

Just make knock ups (not all displacements) and stuns attached to displacements be effected by tenacity. Dodging skillshots and CC need to still be a thing, but being airborne for a year is crap.

If a team CC chains you, that should mean that all of their CC is now down so your teammates can do something freely (even though they wont...) Its a trade off that should remain in the game to counter strong enemy champs with a coordinated effort

GigglesO8 votes

[{quoted}](name=d5 is my legacy,realm=EUNE,application-id=3ErqAdtq,discussion-id=YokJdnzs,comment-id=,timestamp=2018-02-24T07:26:02.237+0000)

Almost every game I play, I can&#039;t move. Be it the sejuani locking me out of playing the game, zac/rakan/leona/alistar/gnar etc... Even if I go tenacity in runes, doesn&#039;t matter, since half the time you&#039;re knocked up anyway. I play Udyr and I can&#039;t even reach anyone if they have janna/lulu. Slowed, knocked up, polymorphed or ulted away. Then combine that with someone like xayah or trist, and there&#039;s no way you&#039;re gonna reach the enemy adc ever. It just feels so bad. If I wanna climb, I gotta play broken meta shit. Got d1 with udyr and demoted to d2 &#039;cuz I played every game vs. sej/zac combined with cc supp, and I was useless. I mean, I don&#039;t want to play sej/zac/kha/jax and dumb shit like that, but I guess I have to change my champ. :/

IT wouldn't be soooo bad if damage was lower, so you could survive a few cc's to the face.

Illâoi Evê Siôn7 votes

CDR CREEP IS THE ROOT OF ALL CREEPS.

GigglesO1 votes

Except for adc damage creep. That was created by weaker tank items, and cheaper ad items, with better penetration.

Sire Hippington6 votes

I play Udyr and I can't even reach anyone if they have** janna/lulu. **

As a S1 Veteran, i can tell you that this always was the case, especially vs janna...

But yea, CC creep is real, Zac alone brings 3 different forms of hard CC that are not affected by tenacity or cleanse...prettymuch all the tank reworks were massive Cc creep. However, the community is partiallity to blame for that, consistently whining about tanks doing to much damage. Guess what happens when you nerf their damage? They need more CC to be relevant instead of getting ignored...

GigglesO1 votes

You could give them tank stats instead of CC or DAmage.

Make it so they can do a slightly more braid dead initate... but nooo only cc or damage.

Sire Hippington1 votes

durabillity without output is usless in a pvp, you would just get ignored till you are the last man standing

GigglesO1 votes

That never stopped people from focusing mundo Season 1 and Season 2...

zlumpy1 votes

To be fair mundo was a bigger threat back then. % damage and his auto attack steroid had more impact because he died much slower. He also got fed a lot of the time because move speed skills like hijs out were actually powerful back then. Mundo's quote of going where ever he wanted was no joke back then. So yeah mundo got focused because he couldn't just be ignored.

GigglesO2 votes

{quoted}

had more impact because he died much slower.

Hmmm its like its what I keep asking for. You don't have to have as high of damage if you just don't die as fast. There is a happy medium between dps and survive ability.

Right now we are on the side of very high dps.

Ariel the Cruel1 votes

I remember when Leona was the end-all god of CC. . . . With 2 stuns and a root.

Sire Hippington1 votes

and root was quite the euphemisem for the 0.5 sec hickup of her E

Ariel the Cruel1 votes

Sure, her full combo amounted to less than a Morg snare (1.0 Q, 0.25 E, 1.5 ult), but 8 and 9 second base cooldowns on hard CC was absurdly spammable at the time. To say nothing of the 75 second cooldown ranged AoE Stun.

It's sad how she just barely makes par anymore. Though part of that is because her ridiculous defense steroid is just laughable when Riot's new thing is raw damage reduction.

Moltres Sucks5 votes

It's even worse with high damage tho. You get killed by the time the cc ends.

Bjørnetjenesten4 votes

Tenacity is a worthless stat now. They need to make some mechanic or tank item that reduce knockup duration.

PokladnicaZla3 votes

TBH I would love it if the total CC in the game would be cut by 15% either the amount of it or the duration.

One champion having CC is fun,but facing a whole team which has 10 types of CC is just annoying af.

ThePaperlucky3 votes

So if we nerf CC on a wide scale, what do you think would be the countermeasure? Cause Tanks lose half of their supposed identity/role, and the moment their damage gets lower, they instantly become dead weight. Supports also become worse, and it would just further vacuum their power into raw stats, like shield and heal, and to a certain extend, damage. Champions with mobility would then become the next power creep, and bam: back to the boards for complaints. CC has always been in huge quantity, though it certainly gotten worst these past few years. Part of the reason is too keep game time lower, and to make players feel like they have some agency over the game. But that was when damage was lower. In fact, CC never got a direct buff this season. Maybe it's not entirely CC fault, but a combination of multiple factors. In that case, net nerfing doesn't seem like the right call.

GigglesO1 votes

We just need to nerf damage so 1 cc isn't a death sentence.

Ariel the Cruel1 votes

Alistar 1 CC no longer a death sentence. Warwick 40% damage nerf. Vayne If you kill them, they Can't CC you. Morgana Olaf Gangplank I'll take "What is CC" for 500, Bob. Sivir Nocturne Fiora Malzahar Denied.

;p

ThePaperlucky1 votes

{quoted}

We just need to nerf damage so 1 cc isn't a death sentence.

1 Cc is only a death sentence when it's a Cc chain, or whenthe target is a squishy. It would be equally tilting for your entire team to land that root on their ADC, just for him/her to escape with a sliver of HP, before lifestealing to full, since your team lacks damage.

Salamencę2 votes

I played against a Galio, Ornn, Leona, Alistar, and Lucian in ARAM and we lost in 7 minutes because nobody on our team could ever move. True story.

LOSINGISMYPRIDE2 votes

Fizz Anti fun is more like this . I mean he get you with his fish and youre pretty done after .

deadlychuck2 votes

It's simple. The game got CC creeped, because it was the only way they could figure out how to make it so that you could catch the champions who kept getting more and more mobility.

VexingRaven2 votes

I love how the new swain has slows on almost every ability and got a grapple instead of just a snare.

LordGeovanni2 votes

only a quater as much as it got damage creeped. Its not like there arent champions where you dont have a bunch of hard cc but they are useless because riot believes that those champions shouldnt be able to tank because champions with hard cc have a use without being able to tank

RainbowIcee1 votes

To make it worse the heals and shields in this game are disgusting atm that even if you reach them you can pound all your kit into their shields.

yoshi27901 votes

honestly all melee's should get tenacity in their kit_ base stats_, how much depending on how mobile they are. Melee already have better base stats and they're definetly not too weak, but giving them tenacity would help with this frustrating problem without making them OP.

FlameHalbrdOkido1 votes

basically we need more CC negating abilities in the game and more ways to do it, such as Ornn's unstoppable, Fiora's Reposte, or Black shield, orr CC-spell shield, and more tenacity

Iffy Jarl1 votes

Idk if I'd call it creep since those champs have always had it and pretty much every rework/champ release in recent times has breeded an era of actually hitting cc as opposed to pointing and clicking

HollowMimic1 votes

Perma-CC is what annoys me (gameplay wise), the most as well.

And everything is a chain after that. Noxus prevails.[darius-angry]

FCJAAAAGOOOO1 votes

WHOOPS you aren't ranged

Colton1471 votes

Malzahar Morgana Lux

You'll never move again.

Dorans Pants1 votes

you know what? i think the game could use some additional 5% cd reduction. this will make the game more fast paced and definitely won´t fuck with immobile champs and meeles in general in any way. (/s)

MZ Steven YZ1 votes

maybe we could scale the duration of displacement with amount of health, more health you have less time/distance you get knocked up/away. but that would make cc tank even stronger tho...

Nik Nikerson1 votes

I don't know that I see this as a problem. I'm not sure that you should be able to play every character in every single game and get the same results. I mean, the point of Janna is to act as a disengage. If you could just ignore her and still get to the adc, there wouldn't be much of a point to Janna existing.

Ratpie1 votes

I actually don't take issue with the CC in the game, it is just the damage creep that went with it. Any CC at this point is a death sentence, where in the past it was more of a temporary removal so you could focus certain champs in a priority. But then once the CC wore off you had to deal with them again. Now it is CC and dead, even most tanks.

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