A utility proposition for Shyvana.

GlockHammer··3 votes·425 views

As we all know, we have some pretty hefty nerfs incoming for Shyvana, I'm not going to complain, she needs to be put in line. I main her with decent success myself so I know this.

However, nerfing two components in her kit, dev stacking mechanism and titanic, two items that also are more or less core on her now might be somewhat harsch.

People might actually not know this but Shyvana's winrate already drastically drops the longer the games go and the further her oppoents are to reach full build, she is utterly weak against siege and kiter champs lategame, since her ult is easely disrupted and because if she can't stand on top of people she's dead weight.

So my proposition is:

Why not give our adorable half-dragon a little utility by allower her ult to let her break free from snares? She's already easely oppressed by the likes of Lux, Morgana, Lulu, Bluezreal, Janna (alot of very popular champs this metagame) etc past the 20 minute mark once their skills lower cd's and stacking cdr allow them to spamm counter engage spells.

I also think it would fit her theme perfectly, after all, who can really hold down a dragon with ease?

Having the ability to break snares with her ult might give her kit a tad more versatility and playmaking ability, so I think it would go nice with her nerfs and probably won't overtune her.

How do you think that sounds boards?

17 Comments

Ravenhale2 votes

I just wish her knockback from dragon form worked better. I swear I dive through teams and hit absolutely nobody. My model literally blocks view of their champs and I somehow miss. I'm at a point where I'd rather it be a ground targeted AoE that caused a knockup at the target location and maybe get a knockback if your model miraculously hit someone on the way there.

Not really worried about the nerfs. I only built devourer on her because she had effortless clear speeds. I might have to actually put a second point in her Q instead of taking her E at level 4.

Anraton1 votes

You are calling Dev nerf and titanic nerf nerfs to shivanna?

Dev nerf .. iirc it is just a slow down in stacking speed?

about titanic ... it is ment to be an item for AD juggernauts to be able to deal aoe damage ... build on almost any ad champion ... so if you complain about those 2 nerfs hitting to hard .. i expect you are playing shivanna as an melee ad carry ... and that is exactly where these changes SHOULD hit ... titanic is a juggernaut item not a carry item.

MohawkBird1 votes

[deleted]

Anraton1 votes

didn't see a pbe note about halfing her q damage .. reference?

KyroRayne1 votes

It's dropped down to 40/55/70/85/100% for second part of Q now.

Shyvana

Twin Bite (Q) second hit's % of AD bonus physical damage lowered to 40/55/70/85/100% from 80/85/90/95/100%
    [NOTE: So total damage reduced to 140-200% AD from 180-200%.]

http://www.surrenderat20.net/2016/03/38-pbe-update.html

Anraton1 votes

sorry didn't remember that change but ... where is the damage reuction to half ..... yes the bonus got halved so its 140 instead of 180 ... ok that is about 23% ... but that is not half the damage .... and her late game damage is unchanged

GlockHammer1 votes

{quoted}

sorry didn't remember that change but ... where is the damage reuction to half ..... yes the bonus got halved so its 140 instead of 180 ... ok that is about 23% ... but that is not half the damage .... and her late game damage is unchanged

I never said it's getting nerfed by half so why are you making your own red herrings to argument against? You must have this thread or my post confused with another one.

Anraton1 votes

I rerered to

{quoted}

That's also not even taking into account the halving her Q damage and lowering her clear speeds too.

GlockHammer2 votes

{quoted}

You are calling Dev nerf and titanic nerf nerfs to shivanna?

Dev nerf .. iirc it is just a slow down in stacking speed?

about titanic ... it is ment to be an item for AD juggernauts to be able to deal aoe damage ... build on almost any ad champion ... so if you complain about those 2 nerfs hitting to hard .. i expect you are playing shivanna as an melee ad carry ... and that is exactly where these changes SHOULD hit ... titanic is a juggernaut item not a carry item.

Uhm, you're fighting against windmills Don Quijote, I never said I wanted the nerfs cancelled and I'm not complaining. Why bother arguing if you don't even read the whole post.

Also.. Just for shits and kicks:

Shyvana's primary is fighter and secondary tank. Guess which other champs have the exact same class roles.

http://leagueoflegends.wikia.com/wiki/Shyvana http://leagueoflegends.wikia.com/wiki/Garen http://leagueoflegends.wikia.com/wiki/Darius

[zombie-brand-facepalm]

Anraton1 votes

what you wanna say with your reference to garen and darius?

GlockHammer2 votes

{quoted}

what you wanna say with your reference to garen and darius?

That Shyvana is a juggernaut. She builds like one, she has the champ description of one and she plays like one.

Anraton1 votes

how you build her and how you play her ... not necessary is in any reference to how she is intended to be played ....

her q damage nerf .. reduces her early game clear speed but she gets as much damage as before when reaching level 5 in her q

her w changes also only affect the clear speed

as does the dev nerf ....

so you basically complain about been slowed down? and 15 AD less from titanic?

GlockHammer1 votes

{quoted}

how you build her and how you play her ... not necessary is in any reference to how she is intended to be played ....

her q damage nerf .. reduces her early game clear speed but she gets as much damage as before when reaching level 5 in her q

her w changes also only affect the clear speed

as does the dev nerf ....

so you basically complain about been slowed down? and 15 AD less from titanic?

C'mon man, Shyvana has primarly been played with juggernautesq builds for years. You can't possibly have failed to see this?

Yeah, she does eventually scale back up to equal value but I'm not complaining about her nerfs, so why are you argumenting against your own selfmade straw man.

15 AD Less sounds little but it's almost of third of the base damage titanic gives. But yet again, another red herring, I'm not complaining about that either. Why don't you just read my first post properly then we can discuss, you have this discussion totally backwards.

Anraton1 votes

then i don't get the point about your post .. sorry ..

GlockHammer1 votes

{quoted}

then i don't get the point about your post .. sorry ..

Don't worry, it's all good. However:

https://en.wikipedia.org/wiki/Red_herring

Also see.

https://en.wikipedia.org/wiki/Straw_man

For relevancy.

Hildebrand1 votes

{quoted}

Don't worry, it's all good. However:

https://en.wikipedia.org/wiki/Red_herring

Also see.

https://en.wikipedia.org/wiki/Straw_man

For relevancy.

This is an Ad Hoc, please stop.

Also, while Shyv may reach her full damage on Q later, the fact remains that she is inherently an early/mid oppression juggernaught esq fighter, therefore,lowering her clear speeds, increasing the time it takes for her to reach dev, and weakening her early/mid game, without compensation seems a little too much. As you said earlier, as enemy builds get filled out her winrate drops, therefore, all these changes forcing her power later and later are pretty intense when stacked up.

69469238DEL11 votes

Someone has died to Yi and Shyv recently eh?

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