Some genuine first impressions about Kai'sa
1.) Her animations are super freaking cool. The auto-attacks in-particular are a standout, they look really good at fast and slow speeds, and have this little 'anime' style pop that just works for her. Well done!
2.) Her Living Weapon effect is pretty vague. It seems like your reaching out to get players to try some unique builds, which i applaud. However...
3.) It's really, really obvious that Supercharger is going to be the 'go-to' build path because of her "Vayne styled" invisibility. This also clearly has the best synergy with her passive. From a design perspective, it kinda feels like you guys are copying here. Why not something more original?
4.) Furthermore, is building AP on her viable? Are we going to see her in more than the ADC role? Based on her kit functions, that seems very unlikely.
5.) She has a pretty clearly defined weakness, and I like that. She lacks hard control of any kind. I also like that her only movement speed boost is tied into her ultimate, this works to make her feel pretty vulnerable. Yet another reason why I think most players are going to go for that Invisibility.
6.) I don't see her cooldowns, and that's critical to her balance. Anyway to get some basic info on her ability cooldowns? can't really theory craft until we get that information.
or
or
she can hit several upgrades usually attack speed then AP or AD. So very useful to counter a tank stacking straight armor or mr or health
or whatever the new items are. So I love this idea. Its a unique kit, several roles mid, jung, bot. Just need to see ratios and cooldowns before i judge her worthy to be a sidekick main. I like
so much and she is unique a lot like the corkster.