Being able to build an item to counter someone doesn't equal balance
I've been meaning to write this for a while and haven't gotten around to it.
Being able to build an item to counter someone doesn't equal balance.
I'm sure there are other culprits, but the one I'm speaking of is Zed and Seekers Armguard.
I had a game a while ago (last week?). Enemy Zed, me Ahri mid. Skill matchup, great.
I start Dorans Ring, back at level 5 and buy a second Dorans, cloth armor, pink ward, and pots. Sure enough, Zed ults me at 6, I ult to my tower, charm him when he lands before he can finish his combo, gets turret aggro, chase him when he goes back to his shadow using my ult, secure the kill. Ahri 1, Zed 0.
I base and buy Seekers Armguard, not sure what else. Doesn't really matter.
The point I want to make is, itemizing against Zed works wonderfully. IN LANE. I go 2-0-1 against Zed in lane. Zed can't touch me all game long. So what's the problem? I'M WORTHLESS AGAINST HIS TEAM WHILE HE STILL CAN SPLITPUSH TOWERS AGAINST MINE AND KILL MY ALLIES. I literally had all my CDs up, find Udyr trying to take an inhibitor. At this point I have Seekers, Morellonomicon, Boots of Lucidity, Rylai's Crystal Sceptre, and two Doran's Rings. I literally landed EVERYTHING on Udyr. He tries to run away and I charm him, land Q and W, he Bear stances and stuns me and runs, I ult after him, charm's back up, land it again, land Q and W. He keeps running, I flash, charm him again, land Q and W. I land my whole combo 3 times and he still isn't dead (gets away with about 10% health). Why? Because I had to buy a silly seekers armguard to lane against Zed.
If I'm not against Zed, that first back gets a Fiendish Codex. That solo kill in lane nets me a NLR when I back. My build when I chase Udyr is less Seekers and a Doran's ring, and has a NLR and either a blasting wand or an Aether wisp depending if I want Rabadon's or Luden's (which isn't even considering all the extra CS I would get being able to single cast clear the caster minions as opposed to my allies taking all of the mid CS when they've all grouped mid). The extra AP means each of my combo's does that much more damage through his turtle stance and I get the kill after 2 combos instead of flashing for a third and still not getting it.
Instead, by having to change my build to deal with Zed in lane on a champion who doesn't like Zhonya's very much, I go 3/4/11 being unable to net any kill and am basically a utility mid landing all of my charms to let my teammates, that I need to carry because they're losing lane, get kills. Zed goes 12/10/4 because he still has the burst to secure kills on my teammates that haven't built armor. Zed and I had the same CS (and he got his later, as I was leading in laning phase and he got to split push while I couldn't get last hits with Jinx/Sej/Vlad in my lane) and I won lane and yet he's still more useful late game.
Now, I know I'm going a bit out of line. You can't take one game to mean too much. It definitely didn't help that their ADC was 8/1/14 or that Udyr was 5/2/9 or my bot lane was a combined 4/19. The point is though, that when you need to itemize against Zed playing a character who's meant to dish out significant damage, that ISN'T VIABLE COUNTERPLAY. It just shuts down your late game so much more that you can't compete with his teammates. Basically, against Zed your game becomes "beat Zed in lane and hope your teammates beat his teammates and win" i.e. "stop Zed from carrying, if you do it's a 50-50 shot for your teammates to carry or feed and if you don't you lose to Zed".
And I know there are great counter picks to Zed. He's easy to handle with people like Lissandra or Karma. That doesn't help if you pick before him though. Even if you do pick after him, not everyone wants to play those champions.
And to end this all: I don't care if Zed doesn't get nerfed and stays how he is. I'm just sick of hearing Riot say "Zed is a healthy assassin". He IS NOT. Counter-building in top lane is fine - most top laners are tanks and build defensively to counter what damage their taking anyways (and frankly most still build their core first item over 90% of the time). Damage characters prioritize their damage core first and build their defenses later. Forcing a mage or assassin to build Seekers sets them back so far it's not healthy for the game. I think this is the reason people, myself included, hate playing against Zed. It's not that you can't make him your bth in lane, it's that it doesn't matter if you do so he'll still be useful late game and you won't be because you gave up the damage needed to secure kills in order to win lane in what was still a skill matchup.
