Ap itemization feels pretty bland atm
With AD itemization, there are different items for different classes and types. ADC rework is trying to broaden the diversity, but other build paths can be viable (On-hit, caster/adc, blue build, etc). There's also AD items for fighters that help give tankiness, and AD items for bruisers, and AD assassin items... With mages, you've got a single core of items that all do relatively the same thing. There aren't items that are better for long range, and then better for divers/assassins, they all build generally the same thing.
Part of the problem is that there is really very few optimal AD items, and part of the problem is purely just that there's far less options, and even the options that we do have feel very similar (playstyle wise, void staff feels like deathcap, which feels like morello's and liandry's, etc. None of them change how you play.) If you look back over the years, there have been significantly more AD items added than AP. Aside from the hextech belts, there hasn't been any legitimately new AP items in ages.
Could we get some better item diversity for APs?
which were added but no one builds. In the end of the day mages and ap champions are going to realize they can't have diversity because almost all ap champions need the same fking thing. Mana, cdr, and Ap. There is always a better item then these new items introduced. It seems like the recent ap item changes made the build diversity worse. But thats because ap champions are really not even as diverse as ad champions are.
upgrade is better.
I need boots, and there's basically only one choice there:
. (Merc's need an update to address the rampant irreducible CC, but that's a separate discussion).
I need to ramp up on damage, so I'll buy
or
, whichever will give me more damage in this matchup. 300 HP is okay I guess (although artillery mages would love a different stat), but they both offer it so what's the difference?
I need more damage, so I'll buy
or
, whichever will give me more damage in this matchup.
to shred their armor and offer you a bit of beef.
Prefer to burst them down from invisibility or ganks? You want
, helps you sweep wards and gives you an up-front burst of damage.
Need to roam? You want
for its out of combat MS and its active.
If you're diving more and taking a lot of punishment after securing a kill, there's
. Note that these stats aren't even that great for an assassin, but as an item many of them buy it. Why? Because its active is tailored to an assassin playstyle.
Is the best MR item. People don't build
and they don't build
(Abyssal Mask sees more play on gasp mages, look at that diversity and SV is a juggernaut item).
is the armor item. People don't build
and they don't build
. You shouldn't talk about classes you don't understand.
(passive)
if you somehow count her as a mage and
who gets lower R cooldown from Auto attacking enemy champions (which makes attack speed useful but to be able to stand and auto attack enemies usually requires a more durable bruiser/tank style build rather than a mage build)
(passive)
(W and E)
(passive)
(Q)
(passive, AA's refresh stack duration)... and more
this is hardly doing its job at most its throwing a small bone mages need way more then two new items