There's a serious issue with turrets that hasn't been talked about a lot

LegitBusinessman··2 votes·672 views

If you're behind in turrets it feels like it's never worth it to try and make a play to get back into the game. If you can engage on a 5v3 or 4, you'll get kill gold but one person with a wave and a half on a side wave can drop the turrets quickly. You end up breaking a few hundred gold ahead to cede more map pressure, and more than half the time it is not worth it.

And god forbid you lose an inhibitor. Contest a baron while youre down an inhib, it takes 2 super minion waves to drop both nexus turrets. That's an awful way to lose a game. You're put in what feels like a lose/lose.

If you lose all 3 outers, forget about it. Feels like your best bet is praying for a monumental throw by the other team.

These things just need to be stronger. Not even stronger, they need to be strong at all, period.

Origami turrets no fun.

1 Comments

tempname1305831 votes

i thought this was a known issue but no one talks about it because its like beating a dead horse. towers give so much "invisible gold" that even if the kills are close if one team is down on like 2 towers the game can feel impossible. this is one reason why people say the "game is lost at 15 minutes and ends at 30" it doesnt help that league is full of people to proud to accept defeat and surrender and in lower elos where the games are longer the "invisible gold" advantage might not be apparent and the team with the lead will be to scared to just baron and end.

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