There's a serious issue with turrets that hasn't been talked about a lot
If you're behind in turrets it feels like it's never worth it to try and make a play to get back into the game. If you can engage on a 5v3 or 4, you'll get kill gold but one person with a wave and a half on a side wave can drop the turrets quickly. You end up breaking a few hundred gold ahead to cede more map pressure, and more than half the time it is not worth it.
And god forbid you lose an inhibitor. Contest a baron while youre down an inhib, it takes 2 super minion waves to drop both nexus turrets. That's an awful way to lose a game. You're put in what feels like a lose/lose.
If you lose all 3 outers, forget about it. Feels like your best bet is praying for a monumental throw by the other team.
These things just need to be stronger. Not even stronger, they need to be strong at all, period.
Origami turrets no fun.