[{quoted}](name=Serenity Now,realm=NA,application-id=3ErqAdtq,discussion-id=YMhbuKPE,comment-id=0004,timestamp=2015-02-02T02:56:34.745+0000)
Her being able to hold a stun indefinitely is broken. Hell, they nerfed gold card on TF a while back FOR THE EXACT SAME REASON, and it wasn't even indefinite.
I also agree she needed no compensation for DFG removal. I LOL'd at the patch notes video where she deletes a squishy from the brush. Removing DFG hasn't changed that, AT ALL.
The indefinite stun hold has to go, and Tibbers needs a longer CD, a shorter life, or squishier stats.
Ah, but remember to hold her stun indefinitely she has to sacrifice using any spell other than her shield. So a smart player can move to force her to cast a spell, or just call in a gank when you thinks she's holding a stun. Annie is extremely squishy and if you can force her stun out when she's away from her turret, she's easy to kill.
Tibbers can be a threat, but I've seen too many champs get away from him with flash or any kind of dash ability. He's not exactly fast when chasing. And really Tibbers is probably 80% of Annie's offensive ability. Her other two spells do little damage in comparison, so you just have to get her to use Tibbers, wait for him to die and then get her. Or wait for Tibbers to wander away while chasing and hit her from another direction.
She's not much different from an AD carry in that regards. If you allow her to farm freely and then don't focus her in team fights, she'll be a problem. If you make sure she can't just farm while level 1-5, she will struggle if she falls behind.