Daily reminder that Fears are the only hard CC that don't lower Scuttle Crab's Resistances

Kingsgrave··38 votes·2,965 views

item 3070 Fiddlesticks Nocturne Shaco Hecarim Volibear item 3070

54 Comments

Deep Terror Nami59 votes

Hecarim has bigger problems if he's Ulting the Scuttler.

Zair Umbras1 votes

First thing I did when I saw Hecarim there was go 'HECARIM ULTS THE SCUTTLE?' Then I scrolled down to post my comment and saw yours. I'm not the only one! Wewt.

Jungle Lux God18 votes

Given that Fiddlesticks is literally the worst champion to try and take Scuttler with, he definitely needs this.

CubedJustice5 votes

Have you ever tried to take the crab with singed?

EndlessSorcerer3 votes

Singed has his Fling to lower it's resistances, so he can at least autoattack it to death in a semi-timely manner.

Jungle Lux God5 votes

I think I have. Singed is the closest competition (if I may call it that) to Fiddlesticks in terms of being horrible at taking Scuttler, and in my opinion, Fiddlesticks is much harder to take the Scuttler with, and it isn't even close.

What Fiddlesticks has to do to take it is either:

  1. Drain it to death. He has to stand still to channel Drain, and the Scuttler runs away from him. After the Scuttle Crab leaves Fiddlestick's Drain range, Fiddlesticks has to chase after it, likely halfway across the river. And Fiddlesticks cannot kill the Scuttle Crab in one Drain channel, at least in the early game.

  2. Dark Wind/Auto attack to death. This also is a bad option because Fiddlesticks doesn't build attack damage, and Dark Wind also isn't enough to kill the Scuttle Crab in a couple hits either.

Singed at least can run around with poison active and auto attacking it to kill it at least somewhat effectively, but Fiddlesticks taking the Crab is completely ineffective.

Baron of Bread1 votes

If you do it right you can get it so you can run in a circle with it while it walks in your poison cloud.

Timewinder1 votes

i wonder who's the easiest champion to take scuttler with?

Jungle Lux God1 votes

I think Nautilus is one of the easier champs to take Scuttler with. He can deal solid enough damage with his W's DoT to efficiently kill the crab, and has enough CC to lock it down too.

It's not the fastest, but he's really easy to do it with.

ModKnightsKemplar1 votes

Ashe. Keeps it slowed, massive autos. Plus crits.

EndlessSorcerer1 votes

Probably Nidalee due to the snare and burst damage. Though Mundo does it pretty well, even if he can't lower its resistances.

Anyone with high attack speed and the Krug's buff does it very easily as well.

FirstSergeantBim10 votes

Sion Hands down, no contest, bar none. Enemy coming? Send it packing with a big scary roar.

ROAR. SMASH. BOOM. It's that easy.

By the way, here's a first world problems problem. My Vayne starts attacking the scuttler and scares it INTO the enemy team. You guys know that it runs away from you right? So why would you push it into their LeeSin? Just because he's blind doesn't mean he isn't going to steal it and give his team a huge advantage in this Dragon contest we're about to see. Instead, how about you just wait one second and let me body-block roar that son-of-a-bitch right into that there wall? Yeah, that wall closest to us and farthest from them. How about that?

Diananmen Square1 votes

Nah man, you forgot about Singed . He really has a hard time getting that crab.

JRobin311 votes

{quoted}

Given that Fiddlesticks is literally the worst champion to try and take Scuttler with, he definitely needs this.

Fiddlesticks takes Scuttler Crab almost quicker than any other champion if you fear the crab near the end of his walk and drain him. Positioning and Timing, he does it in one drain. Warwick on the other hand is one of the worst junglers to try and take Scuttle Crab with.

Luckily all junglers can take Scuttle crab relatively easily with the Krug buff.

Jungle Lux God1 votes

Quicker? Maybe. Easier? You need good positioning of the Scuttler to take it, and you probably are not going to know where in the river the Scuttler is.

Warwick could probably take the Scuttler out easier than Fiddlesticks can because Warwick can walk with the Scuttler.

Oh Hai Marc1 votes

Ever try with Singed ? That is absurd

Its A Mirac1e13 votes

Fuck I always ulted crab as Hecarim to kill it faster

My whole life is a lie

Its A Mirac1e2 votes

As a side note, Trundle 's pillar knockup doesn't reduce it's resists either. =/

TenSlashTen3 votes

does 1 true damage. Thats enough for you :^)

EndlessSorcerer6 votes

Hecarim can use his E knockback and Volibear can flip it, so it's not much of an issue for them. I cannot deny that trying to kill Scuttle Crab as Fiddlesticks is quite aggravating though.

Kikirino4 votes

I get that you just listed champions with fears but Voli's throw reduces resistances so he really shouldn't be on the list.

BakedLotion3 votes

Atleast fear actually cc's the crab. Taunts dont do shit. The crab literally jerks randomly for half a second and then walks off, without resistances reduced.

Orga Itsuka1 votes

{quoted}

Atleast fear actually cc's the crab. Taunts dont do shit. The crab literally jerks randomly for half a second and then walks off, without resistances reduced.

yep, jerks for half a second... Quickie rickie. Sorry had to say that...

Alëk2 votes

Udyr can take scuttler in seconds. I think hes probably top 3 in that regard

GuiltyGecko1 votes
  1. Scuttle crab's defenses are lowered using displacements.
  2. How do you define Hard CC? Some people define it as anything that can stop channels. Some define it as lose of movement. Some define it as no movement.

Edit: The fact that a debate exist in the section below is why I asked the 2nd question lol.

Its A Mirac1e2 votes

Silences are hard CCs. They wouldn't be so rare if they weren't.

PokladnicaZla3 votes

[{quoted}](name=Its A Mirac1e,realm=NA,application-id=3ErqAdtq,discussion-id=YEj1posT,comment-id=00040000,timestamp=2015-05-01T05:12:52.428+0000)

Silences are hard CCs. They wouldn't be so rare if they weren't.

I just cant.. Wutt?

Kingsgrave3 votes

{quoted}

I just cant.. Wutt?

Silences ARE hard CC since they stop channels

PokladnicaZla1 votes

Hard CC refears to CC that unables control of the player's champion for a brief duration. Airborn effects(Knock up/back/down),Suppression,Stuns&Forved actions(Charm,Fear/Flee,Taunt).

Soft CC,CC that unables some aspects of the player's champion. Slows,Blinds.Snares/Roots,Silences....

Silence&Polymorph are sometimes viewed as such because of their ability to negate channeling abilites, but aren't hard CC.

Kingsgrave2 votes

{quoted}

Hard CC refears to CC that unables control of the player's champion for a brief duration. Airborn effects(Knock up/back/down),Suppression,Stuns&Forved actions(Charm,Fear/Flee,Taunt).

Soft CC,CC that unables some aspects of the player's champion. Slows,Blinds.Snares/Roots,Silences....

Silence&Polymorph are sometimes viewed as such because of their ability to negate channeling abilites, but aren't hard CC.

Hard CC is a term that predates League, it refers to breaking channels

PokladnicaZla1 votes

I never used it in that way.Maybe that's your definition,but it isn't for me.

According to LoL wiki,Hard CC in general are suppression,forced actions,airborn effects and stuns.

There is another ˝system˝ that you mentioned.If it cancels channeling effects=hard CC.

Wanna hear why silences don't count as Hard CC? 1)The target is still able to control movement and AA(who they target),unlike with stuns,suppression effects and froced actions. 2)Silences only disable Flash&TP,while all other SPs can still be used.

Kingsgrave2 votes

{quoted}

  1. Scuttle crab's defenses are lowered using displacements.
  2. How do you define Hard CC? Some people define it as anything that can stop channels. Some define it as lose of movement. Some define it as no movement.

Hard CC is anything that stops channels aka anything that directly impairs your movement. The term predates League by several years. Fears/Silences/Stuns/Charms/Roots/Taunts/Entangled are all Hard CC. All of these hard CCs reduce his resistances and technically Fear impairs movement.

Soft CCs are Slows/Blinds since neither remove your ability to move.

Champion Skin1 votes

Well it is very obvious that Fears usually slows... when they don't... good bye Master Yi with ult on... XD

Kingsgrave2 votes

[{quoted}](name=Champion Skin,realm=EUW,application-id=3ErqAdtq,discussion-id=YEj1posT,comment-id=000400010000,timestamp=2015-05-01T12:44:30.009+0000)

Well it is very obvious that Fears usually slows... when they don't... good bye Master Yi with ult on... XD

Yi is still forced to run away from you if you fear him. Its funny.

Champion Skin1 votes

Who's the most scared of them all? It must be Master Yi... just look at how fast he is running away XD

Icestar11861 votes

A silence still lets you move

Champion Skin1 votes

Hard CC is anything that prevents you from doing anything... Like Charm, Fear, Knock ups, Stuns, Suppression, Taunt... all of these CC prevents you from controlling your champion While things like slows, silences and blinds still leave you with some control though of course they can still be crippling

Baron of Bread1 votes

Is the resist reduction even an intended thing? Why is it in if it is intended?

Kingsgrave2 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=3ErqAdtq,discussion-id=YEj1posT,comment-id=0008,timestamp=2015-05-01T08:31:44.343+0000)

Is the resist reduction even an intended thing? Why is it in if it is intended?

Its intended. He has high resists and health and it forces you to use at least 1 CC CD in order to take him quickly.

Baron of Bread1 votes

Thanks for the info!

NorthernDruid1 votes

Unless you're an autoattack based champion, then you just shred it quickly anyway.

TenSlashTen1 votes

yeah its intended. its fucking retarded but its intended.

It makes sense though or bot lane would just walk up and take it over and over for an exp lead and the game shouldn't be about who gets to kill a camp/neutral the most often. Not ever.

Laners should be leaving lanes to provide ward coverage and roam not to contest neutral camps that the jungler isn't asking help with.

it would be like season 2 where taking golems was as simple as breathing air and graves and leona was the most broken shit on bottom side of map because of it.

\used to be MF+ leona bot but we all know what riot did to mf's whole kit... -vomits in mouth-

Rinky Dinky2 votes

its fucking retarded but its intended.

It makes sense though

Trundle

jama6551 votes

Why would you fear it if its already running away??

Kingsgrave3 votes

{quoted}

Why would you fear it if its already running away??

so you can actually kill it in a reasonable time frame

IceKingChernobog1 votes

mean while voli's E get on it gives it 6 seconds of fear instead of 3

mack91121 votes

I feel these daily reminders are becoming oddly specific.

Orga Itsuka1 votes

I main Skarner jungle, and to be honest he is the easiest for me to get the scuttler with. Between all the movement speed boosts and his natural passive its really easy to take the scuttler, i can usually run ahead of it, while im attacking it. even early game it takes me a max of 7 seconds to take it by myself. i usually clear the entire jungle, kill one scuttler and then back for my first clear.

NorthernDruid1 votes

The scuttler is so absurdly tanky, it makes for a huge gap in what champions can effectively take it and not.

Takes at least 3-4 times as long if you don't have any hard CC.

RavenKouhai1 votes

voli can just toss the scuttler for the armor reduce tho

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