They wanted to encourage fighting in lanes with Turret Plating..I play even safer than before...

JohnnyNeverSins··24 votes·11,169 views

Bitch im not fighting this shit,if i die ill give away not just 300 but 160 extra gold from plating if i fight after 10 minutes? ill give 300 and 320 from plating... I play even safer now with plating tbh...not risking it

Oof,lets not forget that literally with the first turret of the game,a summoner can get around 1000 GOLD,JUST FROM TOWER!

Overall i stopped playing league with preseason,personally i dont find it enjoyable,i only play like 5 games with my friends at midnight where we just get into game (ARAM) and fuck around...im not even attempting to play Ranked or even Normals

14 Comments

LightningShado12 votes

Playing safe doesn't even work anymore. This meta is kill or be killed.

Alzon12 votes

Yeet or be yote

cPXt3JHpf41 votes

spare

ZT Xperimentor1 votes

Kind of wonder why singed, bard, and ivern haven't been more popular. They don't care about towers, they only want to roam lol.

ModAcademy Kayn5 votes

They wanted to encourage fighting in lanes with Turret Plating

I thought the point of Turret plating was to keep people from roaming around and snowballing one lanes lead into multiple lanes leads, before 14 minutes?

TheSingularity1 votes

It was both tbh.

If towers are harder to kill, dying is less of a problem. However since the plates really aren't beefy at all, offer a stupid amount of gold and there're 5 of them. There's more to lose than ever before from a death and while towers don't fall pre 14 usually, the moment those plates fall those towers are gone within 60 seconds if you're not there to stop them

Anatera4 votes

Yup, only Riot is capable of achieving the exact opposite effect of their original goal when they introduce a new "feature"

Catffeine3 votes

Ironically, playing too safe gives away more gold, and often times prevents you from capitalizing on moments that you could be gaining gold.

The most common mistake is people not trading autoattacks for cs. A lot of people are so obsessed with playing safe that they don't pay attention to the health of their own minions and attempt to position themself in a place where they can autoattack the enemy when the enemy goes to last hit. The result of several of these autoattacks could mean forcing the enemy to back, which gives a free plate and an opportunity to free farm, or the bonus of getting a kill in the process.

However, there is one safe play re-emerging: Lane swapping. By lane swapping, the ADC is able to get free cs and plate gold, then go back to their own lane and get their lane's plate gold. They don't put themself in danger when going for plates, and they often times put themself ahead in gold by gaining more plates than the enemy ADC.

Long Story Short: Don't play too safe, you'll lose out on gold that way. ;P

Tobykachu3 votes

Did they want to encourage fighting in lane though? They wanted to prolong the laning phase, which they did, they just made it result in ridiculous gold discrepancies if you lost one fight or are against a particularly brutal wave clear champion. They need to shave off some of the gold you gain from the turret plating and maybe then it will be fine.

mack91122 votes

I like that it makes roaming more risky and encourages you to stay in lane.

I think it makes taking tp far more viable and with added resistances in lane you can afford to do it.

I am loving pre season so far

Karuuv2 votes

I also pretty much moved to ARAMs, but then the Dark Harvest changes have made ARAMs really dull. Team fights seem to have devolved into some weird game of whack-a-mole and it's just not entertaining anymore.

Jaegaer2 votes

same cant be fucked playing summoners rift. its going down the wrong road. I just want to enjoy playing the game again. Thats why i wish nexus blitz was permanent. fucking sr is an anti fun mode for me because of the recent changes. I JUST WANT ROTATING GAME MODES FOR FUCKK SAKE GIVE US ONE EVERY WEEKEND

FourVsFive2 votes

Why do we need to be giving gold away, this all started with the introducing of first tower blood, the start of the great snowball meta... and now they have not learned 1 thing from it... remove first turret blood or keep it reduced like it is now, and do away with gold from turret plating.

Mimr1 votes

I like the concept of turret plating but the rewards for breaking a plate are way too high. Should be toned dpown to 80-100G or something.

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