Sona, early game interaction? You funny
So i'm super hyped for the new runes. partly because I think it will be amazing to see what comes of them. But also because once they drop and the chaos dies down a bit. Maybe we can let Sona have some early game interaction. It honestly feels like your only interaction is
+ full "combo" to kill none tank targets below 15-20% health. I would kill for something like a root, long range skill shot slow, disengage tool.... ANYTHING that would allow Sona to interact with the enemy team before level 6 AND without having to burn flash to use it 70%+ of the time. Hell i would even take abilities that let my allies interact with enemies. As it stands Sona is classified as an enchanter but she has very very little in her kit that enhances her team mates. With Q being a one and done (small) damage buff, allies are normally either going to waste it on a minion, or have it time out trying to line up the perfect hit on an opponent. W doesn't enhance anything for your allies (the shield is nice don't get me wrong). The speed boost from her E is great... except you often need full CDR + the cooldown reduction from being level 11+ to really make use of it as a chasing tool.... YAY mobility creep.
Oddly enough my "dream" version of Sona is basically just a insanely buffed up
(pre nerf). Range of her aura goes up by like 100-150. Q makes a % of damage dealt be true damage. W gives % damage dealt as healing (physical AND magic damage effected). E gives attack speed. Each one effective for a certain kind of fighting. Maybe work in a passive that allows her to root targets with her next damaging ability (auto attack maybe..) after a certain number of abilities used.
is a really unimpressive character. I would go as far to say that if she didn't pair insanely well with heal/shield buff items and Lich Bane she would be near unplayable. She spends the first like 8-10 mins with no hard CC, no sustained damage output, a mana pool and mana regen that doesn't support her defensive abilities begin used often, low base movement speed (with no gap closer beside flash), and a very small health bar. Even post level 6 many of these issues don't go away without investing heavily into fixing them.