A quick suggestion about tower agro from a bad player.

Dead flag blues··1 votes·254 views

What if tower agro swapped to the guy who's currently attacking the person under the tower, and not to the first person who decided to dive the enemy team ? I'm mostly thinking about Alistar, who can tower dive at level 6 with no items. Towers are supposed to be a safe zone for the team, with some champions, they just become irrelevant.

6 Comments

LostFr0st1 votes

Alistar at 6 is able to do that. We need to learn to respect it and back off.

Howerver, if the suggested change was there, the tower would just keep switching targets and it would probably substantially increase the rate of successful dives with champs who don't have clear dive-helping mechanics like Alistar.

Dead flag blues1 votes

{quoted}

Alistar at 6 is able to do that. We need to learn to respect it and back off.

Howerver, if the suggested change was there, the tower would just keep switching targets and it would probably substantially increase the rate of successful dives with champs who don't have clear dive-helping mechanics like Alistar.

Well also maybe making towers less stupid too, aka increasing their attack speed and stop allowing them to cancel their attacks. For this thread, I was thinking about the old laser-nexus tower we had

LostFr0st1 votes

[{quoted}](name=Dead flag blues,realm=EUW,application-id=3ErqAdtq,discussion-id=XzhWr7z1,comment-id=00000000,timestamp=2018-02-04T15:54:03.422+0000)

Well also maybe making towers less stupid too, aka increasing their attack speed and stop allowing them to cancel their attacks.

I disagree with increasing their attspd. That hits ping-reliant players really hard for no reason, since those with low ping can react faster,

For this thread, I was thinking about the old laser-nexus tower we had

That mechanic was just confusing. The damage was delayed by 1-2 seconds so it would look like on the way out the turret range would increase substantially. It does the same damage now but it's readable.

Dead flag blues1 votes

{quoted}

I disagree with increasing their attspd. That hits ping-reliant players really hard for no reason, since those with low ping can react faster,

That mechanic was just confusing. The damage was delayed by 1-2 seconds so it would look like on the way out the turret range would increase substantially. It does the same damage now but it's readable.

Alright thanks for your answers. I'm mostly an ARAM player, and it's really tilting when someone dives and can hide in the bush right behind the tower without getting hit, or when tanks just dive you from 100% and only getting tickled by towers, while killing you. Apparently this seems like a bad idea, but honestly I don't feel safe under towers anymore

LostFr0st1 votes

Sounds like a problem with the bush actually, or a case of unlucky comps or 1 by 1 teamates (the ones that try to def with no allies).

Don't think stronger towers would solve it though, we had stronger towers a while ago on ARAM and the meta devolved to winning once respawn timers were too long.

I would like it if the minion-killing mechanics were the same as the 1v1 map for all-stars though. Minions tank too many tower hits early imo, which is where the snowball of some teams starts.

MoneyGSZ1 votes

That change would be far more abusable than just having it stay on the person that first got aggro.

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