Riot has a hard on for tanks and mages and hates any glass cannon AD champ.

RexSaur··4 votes·1,166 views

I mean just fucking look at the joke that is the todays pbe patch, lets nerf all the damage from damage dealers and let tanks have their stupid broken base damage untouched, but hey thats exactly what riot wants 3 tanks per team and 6 tanks per game, along with some mages.

You like playing a top lane carry like riven? well fuck you either play maokai or darius or get out of here -riot

Lethality good after 1 patch? Nerf ghostblade again lmao.

Top lane carries using BC so they can deal with tanks? Cant have that, nerf BC so its only a garen/darius only item.

Nomicon has been rushed by every single mana ap champion in the last whole year? All is good.

Sunfire + Tabi making tanks stupid in lane? all is well just play another tank.

Im not even going to talk the shit adcs get every single year, their items get destroyed YEARLY.

27 Comments

TyrekGoldenspear5 votes

Are you legit serious?

You don't see the benefits ranged champs get just by existing? Not to point fingers, but come on, ranged champs have the advantage in confrontations from the get-go.

Rock MD4 votes

Lowering all damage unanimously and indiscriminately benefits adcs. You know that, right?

RexSaur2 votes

{quoted}

Lowering all damage unanimously and indiscriminately benefits adcs. You know that, right?

It would benefit if they also toned down tank damage, but they didnt.

You know if they actually made it so maokai cant just W you and do 70% of your hp bar in 1 rotation while your autos do 50 damage to him of his 3000 hp pool when he has tabi + 1 armor item it would actually be good for them.

Nerfing % damage masteries hurts more ppl that actually build damage as opposed to tanks abusing their base damage.

Ralanr1 votes

{quoted}

It would benefit if they also tonned down tank damage, but they didnt.

You know if they actually made it so maokai cant just W you and do 70% of your hp bar in 1 rotation while your autos do 50 damage to him of his 3000 hp pool when he has tabi + 1 armor item it would actually be good for them.

Nerfing % damage masteries hurts more ppl that actually build damage as opposed to tanks abusing their base damage.

Tanks don't build damage, so they end up getting less damage out of this.

Carries actually build damage, so while they also get less damage out of this, they are going to end up building it up anyway. With the lesser amount of damage from tanks, carries are more likely to survive a bit longer with their shitty base defenses and better kill them.

So yeah, everyone has their damage nerfed, but for actual damage classes this doesn't really mean anything because you're going to be building damage anyway.

EndlessSorcerer3 votes

Don't forget that mages, assassins, fighters and "supports" will also be dealing less damage.

The ADC may actually be able to survive long enough for allies to assist.

Rock MD2 votes

{quoted}

It would benefit if they also tonned down tank damage, but they didnt.

You know if they actually made it so maokai cant just W you and do 70% of your hp bar in 1 rotation while your autos do 50 damage to him of his 3000 hp pool when he has tabi + 1 armor item it would actually be good for them.

Nerfing % damage masteries hurts more ppl that actually build damage as opposed to tanks abusing their base damage.

Maokai gets Battle Trance, while ADCs get Double-Edged Sword. Both give you 5% increased damage.

If Maokai is doing 70% of your health in a rotation, then getting a 5% increase is doing 73.5% of your health. If you did 20% of his health, you're now doing 21% of his health.

3.5% of a health bar is definitely better than 1% of a health bar. This doesn't account for sustain but let's be honest if you're at the point where you only do that much damage to Maokai his sustain is the least of your worries.

C'mon this is basic fucking math man.

This means you're also gonna have less trouble dealing with Brand and Zyra shredding you so hey you get your lane back too.

venomous frost2 votes

I like the bias in this post calling lethality items good instead of straight up broken... And then calling morello OP

ßurst1 votes

Youmuus is 97% cost efficient without its passive, Morello is 112.7% cost efficient without its passive. I'm just proving its a much much better first buy than GB

Chaos Milk Tea2 votes

Just goes to show no mater what they do, someone won't like it. Damned if they do, damned if they don't.

Variks the Loyal2 votes

You do realize that those mastery changes also reduce tank damage?

RexSaur2 votes

{quoted}

You do realize that those mastery changes also reduce tank damage?

You do realize that % damage has more impact the MORE damage you do, not less?

2% is a lot more for someone with 400 AD than for a tank abusing their base damages, this patch is a gigantic buff for tanks (which is stupid because they are already good enough).

PrinceOfStorms2 votes

No, Riot has a hard on for ADCs, because they will never nerf them hard enough that they will fall out of popular use, like literally every other class of champion has seen.

RexSaur1 votes

{quoted}

No, Riot has a hard on for ADCs, because they will never nerf them hard enough that they will fall out of popular use, like literally every other class of champion has seen.

ADCs have been the shittiest role in the game for months, their items get instantly nerfed the moment they are any good, that absolutely means riot is biased towards adcs!

Great logic you have there!

paperbIade3 votes

{quoted}

ADCs have been the shittiest role in the game for months, their items get instantly nerfed the moment they are any good, that absolutely meanes riot is biased towards adcs!

Great logic you have there!

they still scale the hardest late game with crit items

RogueWill1 votes

{quoted}

ADCs have been the shittiest role in the game for months, their items get instantly nerfed the moment they are any good, that absolutely means riot is biased towards adcs!

Great logic you have there!

Yet you see 3-4 of them per game, one filling as support, jungler or mid.

PrinceOfStorms1 votes

Sure they may be the shittiest role in the game for once, but we aren't seeing them fall out of the meta such that no marksmen get played - which has happened to every other type of champion: mages, assassins and tanks.

ForgiveColour2 votes

Instant ghostblade nerf when it took them a whole season to hit rylais and then we still have this op shit called morello LUL

Critmaster Garen2 votes

{quoted} Top lane carries using BC so they can deal with tanks? Cant have that, nerf BC so its only a garen/darius only item.

garen and darius are top lane carries.

RexSaur1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=XvqRyYyP,comment-id=0008,timestamp=2017-02-09T01:36:14.363+0000)

garen and darius are top lane carries.

Juggernauts != glass cannon melee champions.

A champion with 5 defensive items isnt a damage carry, just because darius can kill whole teams while building close to full tank doesnt mean hes a carry, hes just a stupid design.

Critmaster Garen3 votes

{quoted}

A champion with 5 defensive items isnt a damage carry

juggernauts have literally been described by riot as "tanky melee carries".

what else would they be?

RexSaur1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=XvqRyYyP,comment-id=000800000000,timestamp=2017-02-09T01:40:48.901+0000)

juggernauts have literally been described by riot as damage carries.

what else would they be?

Awful designed champions.

If you want to do damage you should have to build it, you know exacatly how the game used to be in season 1~2 (the best age of LoL).

Having champs balanced around "can i get into melee range? if i do win if i dont i lose" is terrible, because not every champion is a ranged carry that can kite ppl, how do other melees play against this? Hint they dont get to play the game whenever those champs are strong.

Ralanr1 votes

Nostalgia is one hell of a drug.

Critmaster Garen1 votes

{quoted}

Awful designed champions.

If you want to do damage you should hve to build it, you know exacatly how the game used to be in season 1~2 (the best age of LoL).

different carries have different designs and strenght.

marksmen and apc have range, skirmishers have extreme mobility and outplay potential, juggernauts have damage and raw defense.

Critmaster Garen2 votes

{quoted}

Having champs balanced around "can i get into melee range? if i do win if i dont i lose" is terrible

so having champions desingned around "can i stay out of melee range, if i do i win, if i dont i lose" is any better?

shittalk juggernauts as much as you want. marksmen are just as binary design. at least juggernauts arent warping game balance around themselves.

RexSaur1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=XvqRyYyP,comment-id=00080000000000000002,timestamp=2017-02-09T01:44:29.412+0000)

so having champions desingned around "can i stay out of melee range, if i dont i lose" is any better?

shittalk juggernauts as much as you want. marksmen are just as binary design. at least juggernauts arent warping game balance around themselves.

Im just saying this is super lazy design.

Back then Darius and Garen both had to atleast build some kind of damage to do damage, otherwise they would just get ignored.

This is good, bruisers arent a problem on the game and the 1~2 damage items + tanky items have always been a thing, the moment they went against this and implied stupid kit restrictions for huge powers is when they fucked up.

They could have increased their skillcaps so they can do more (and thus have more counterplay) without making it so they function on a full tank build.

The darius Q change was good , the problem was giving him free 200 AD for just playing the game.

Ralanr1 votes

I think you're a bit biased here.

MrHaZeYo1 votes

Just the way I like it.

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