that .5 seconds is a cooldown you can feel when you play yasuo, and yes the external cooldown is the target cooldown.
Feel it? Yeah you can. Does it matter the majority of the times? Not really. Most spells have cast time and travel speed/delay. This amounts to AT LEAST .7 sec. More than enough to yasuo cast his e.
play ANY fighter game
THATS EXACTLY THE PROBLEM WITH YASUO (in tldr). We arent single player. Lol is a multiplayer game, where balance must exist in order for the game to feel fair. My blue (or golden) boi xerath pays reliability, squishiness and immobility for what he can do. Yasuo pays what? One high cd ability and a penalty at critical hits that doesnt even help in the first place.
Mages have decent sized Auto ranges
550 is the average. One dash on a minion and yasuo can most likely dash in your face if he wants to. And he will because riot has granted him 345 speed DESPITE having a dash that has .5 cd.
as for the AA and going into threat range, are you telling me that mages should never have to interact with yasuo in order to be fair?
And why should a mage (who is at a clear disadvantage) interact with yasuo? Yasuo out damages most mages. You want mages to interact with yasuo? Make it fair. Remove his x2 crit chance so he can stay behind. Remove his safety nets so mages GAIN something by attempting on killing him.
If, he is fighting you in your minions and you cleared out his, chances are you just straight up win the trade as long as you dont miss halve your kit.
There are a lot of variables to say for sure. At which min is this happening? Whats the champ that is facing yasuo? Are summs up. Are they equal item/level?
if he like to get aggressive on you, ping in your jungler.
Oh ofc. I didnt know i control my jungler's actions. My bad.
And yasuo doesnt
No he doesnt. His dash (and blink) are point and click. Fizz's e (dash part) requires to aim. Yes it does have a small radius but it can miss by walking out of it. Yasuo's e can only miss if the target dashes (or blinks). And if you are implying that yasuo cant wall jump, well sorry to ruin your dream but he can. Although there are few.
his ability to completely cancel out divers while having decent wave clear to support his roaming demands that
Oh so you want to play it like that? Fine.
His ability to completely cancel out an infinity number of projectiles while having decent waveclear to support his roaming demands that.
And its not out of context. When someone has mana it means that should the blue thing go 0, that champion cant cast spells that cost mana. As such at one point THEY WILL be forced to go b no matter what (with maybe one or two exceptions).
The rest of he kit has extremely low mana costs so again she isn't gates by the mana cost what so ever. She can protect her team from various skillshots?
True but as i said in my previous argument, should the blue go 0 no spells for fiora. And while she can bodyblock during her parry, it covers a small area unlike yasuo's, she remains snared there, cant take any other action (as far as i know) and has less uptime.
And true, fiora has things that yasuo doesnt. But this goes for yasuo too. He has things that fiora doesnt.
If you run out of mana as LB you're actually playing a different game or didnt base
Or she uses her spells to engage on me but failed to score. Or she uses her spells to farm or counter push the wave.
She falls off? she has decent AoE damage for an assassin considering that he mid game is probably one of the strongest of assassins.
Well according to lolalytics she does fall below 50%. Other sites show she has around 51% or so. And WHAT? LB DECENT AOE DMG FOR AN ASSASSIN? EM TALON, KATARINA HELLO? Her aoe IS GARBAGE. Hell she cant even make use of her so called aoe because she will be killed without it. And in order to EVEN THEN deal aoe dmg she has to use her ulti. I mean talon has to do it too, but at least his ulti deals more dmg and he still has his e to dash around.
no built in sustain?
Em what? How is that relevant? Are you telling me he gives up sustain for his current kit? In which case this applies to more or less everyone. What kind of bullshit argument is this? Wait i just saw you are (probably) a yasuo main. No wonder you defend adamantly this abomination of a cancer and bring in the table such rotten arguments.
the ability to reliable use his ultimate?
Well kid here's how his r works. You can use it IN EVERY displacement. And a very big chunk of the game's roster have at LEAST one displacement. So no, his ulti IS reliable.
extremely long cooldown defensive tools and options?
Only his w has a long cd. His passive doesnt have that much considering it recharges when you dash too.
extremely expensive build path?
3400+2700=6100 to get his core items and starts to snowball. Compared to the average mages, 3200(ludens)+3000(morello)=6200 and it gives half the stats yasuo gets. Oh boi look at this "expensive" shit he gets.
Are you out of your god damn mind? For 6100, he gains dps (100% crit, atk speed, dmg, true dmg), conditional damage reduction (huge one) and movement speed when he is near enemies.
While mages for 6200 gain dmg, mana, cd, a bit of hp, gw and magic pen.
Yasuo gives up a lot of basic tools in order to get premium ones.
Hahahaha. Nice one. Thanks for the joke!
So lets start with a totally advantageous situation to yasuo to demonstration how its totally the champion and not the player.
I picked a mage because mages go usually mid, the intended lane for yasuo. There are only two kind of mages yasuo has to face, ones that counter him (annie, liss) and the ones that are at his mercy (aka, he has to misplay hard to die). I cant pick annie now can i? Thats why i went with veigar.
Veigar Q is on a short CD, windwall will be down twice as long with some change
True but can you really hit something that constantly dashes? And the point of my argument was that if he uses w you cant play around it.
also 175 base damage isn't nothing to scoff at for a level 6 yasuo with the lowest base MR out of any melee champion
Its 150. Not 175. Yasuo's lvl 6 mr is 35. As such he takes 25% reduced ap. As such veigar's q at rank 3 would deal 113 damage.
Yes he can, W + Q farming. Vegar has plenty of AoE, its a really shitty lane for him. but using proper wave management and a little jungle support it's not hopeless.
No. Its far better to keep minions to be stacked by q. Also veigar has not that much aoe. It is strong dmg wise but its radius is small and until late it has a big cd. And again, i cant control my jungler's actions.
again why is veigar trying to be aggressive at all in this lane?
Or yasuo just dashed way too close to veigar and he has to e to limit his movements.
No they are not? you forget about Q? worries about mana costs? oh its not like E gives back mana or anything.
His q has been nerfed again and again in exchange for more dmg in his voidlings. His e regains a pitiful amount of mana because it regains 2% of max mana. Which again, in order to waveclear he needs his voidlings.
why does everyone also insist apon you have to always be able to beat yauso 1v1? thats not why malzahar fucks him.
Because YOU CANT RELY ON JUNGLERS. Sorry to burst your bubble but there are other lanes too. Your jungler cant camp your lane if the other lanes need help. No champ should be manageable when you outnumber him.
you wanna beat yasuo 1v1
No i dont. I want to be able to survive lane against an experience yasuo. Yasuo at hands of experience players is a nightmare because unless you outstat him or counter him, you are going to lose no matter what.
azir Q 15s cooldown
And in the meantime, yasuo can freely engage on him and out damage him unless its late game. Azir has even less range than xerath and yasuo can still damage me as xerath.
no he doesnt.
How is that relevant on the yasuo vs azir argument? In the clip (which btw is outdated) we see azir vs xerath. If that xerath was yasuo he could had ww azir's ulti.
slows effect e movement speed? how does that not effect yasuo? its almost a 1/3 of both his defensive and offensive capability.
Because dashing (even under the effects of a slow) will always outrun walking. A 30% slow will affect more someone walking than yasuo when he dashes.
yasuo wont even reach cassi without dying first, cassi also gets to rush defensive stats against him so if yasuo doesnt get a lead in lane she is going to stat check him if he didnt get hex or if she finished her item first ( also cheaper build bath cuz she can't buy boots)
Pure and utter nonsense ( like ever other yasuo defender out there). Cass threat range is very close to yasuo's. Cass also DOESNT RUSH DEFENSIVE STATS. Tear IS NOT a defensive item. And she always buys tear first. And ofc no her whole build costs more than yasuo's just because she buys an item that its not boots. Boots are the cheapest items in the game.
same old tired argument support by nothing but opinions and very rare situations
Same old tired counterarguments. As always dismissing the most important stuff. Living the stereotypical yasuo defender meme i see. Keep doing what you doing i suppose.
10% of his damage
Well, emm, how can i say this. Unless im a beefy, these are useless. Against squishy targets (low hp i mean) he doesnt have to use a lot of aa. A good chunk of his dmg is through his q. And lastly, mages cant swap sorcerers boots for tabi.