I feel like I can talk about Galio since I have A LOT of games as him. I personally love Galio, he is my main champion and I try to play him every game unless I must ADC for my team. I'm just gonna post my thoughts on him. Long post incoming.
Abilities:
Passive- Runic Skin: Pretty good but..I rarely need to build MR because I usually just find myself in a situation where all the magic damage comes from the support. Late game I get around a 75AP bonus off of it which is nice actually, but I get that bonus not because I want the magic resist but because my essential items just happen to give me that, along with my base stats, runes, and masteries. I usually don't need the 25MR from
, but I need its mana regen, I don't need the 25MR on
, but I need tenacity and MS, I don't need
50MR but its passive works great with my ult. Cool I got 3 items that I need, giving me ~200AP and ~120MR (runes/masteries included), I have a decent amount of AP myself I'm basically immune to their support damage. Being supposedly a tank, I have 0 armor or health items so I need those to last a couple of seconds against their AD team.
Getting
or
that are great items with Galio that give good passives and health is kind of useless because I don't need more MR so those are a no,
gives insane armor and CDR but gives no health and its passive works against my ult by reducing attack speed,
also works against my ult,
gives decent health and armor and works well with my ult too so I think ill get it. Unfortunately 45 armor won't last long with all the armor penetration out there, a
will give me insane armor and works good with my ult too, ok. At this point I have ~180armor ~120MR ~2.5k health, ~200AP and with room for 1 more item, I got a decent amount of health, good armor and even though i don't need it good MR so I guess a damage item is in order, maybe a
to boost my damage. Problem is, my ~120MR is too much for just their support its kind of a waste, ~180armor with ~2.5k health is not amazing and you'll probably get killed fast (even if you bulwark yourself you won't heal as much as you will recieve damage), and your damage will just scratch their tanks because you don't have magic pen (unless you are near them for abyssal scepter to help you a bit, and even then it won't be much), and even though you can hurt their ADC or APC significantly you will have a hard time getting to them with your poor mobility and their CC or making an impact with their probable heals.
Q - Resolute Smite: This one is pretty good, really good slow, damage, and decent CD. I guess people complain about mana cost, more about that later.
W - Bulwark: Again, pretty good, armor/mr steroid to yourself or allies, heals you decently. Kind of contradictory though. What do I mean by that? Supposedly you are a tank, but this ability heals you more with more AP. Makes you wonder, build tank and heal less, or build AP and heal more (not to mention you hurt more)? Hmm.
E - Righteous Gust: This one I believe it could use a few tweaks. Not the best damage unless building AP but that's ok and it gives a pretty good movement speed buff in 1 direction. Unfortunately your movement speed is 380, 400 if with alacrity enchantment, the enemies just out-run you because they have a higher movement speed than that and because probably they can jump/dash away or long range CC you. The times when I find this the most useful is when chasing down an enemy that survived in a teamfight or when you want to run away, and even when you want to run away the short cast time it has is usually enough for the enemy to CC you and therefore, you are dead.
A slight tweak I've thought of is, if the wind is strong enough to push your allies forward, shouldn't it be strong enough to push your enemies back? It only makes sense to slow enemies down when walking in the opposite direction of the wind. Anyways, that's just a thought. (and just to make sure, I'm not making it my idea, there has probably been other people that have said this that I'm not aware of.)
R - Idol of Durand: A pretty good ult that could CC the whole team. Yes, it's kind of lame when the enemies have tenacity and possibly flash away before they take your damage (if they don't have flash and try to walk away you can sacrifice your last .seconds of channeling and move to interrupt your ult before they get out of range, if you really want them to take your damage) and also really unfortunate when you decide to press R and let's say, Janna, decides to press R right before she gets taunted, cancelling immediately your ult (they still get damage though, just not the CC..which is kind of what matters mostly). But hey, you can't really complain about that, otherwise then make Katarina's ult unstoppable too for example, that wouldn't be nice right?
What you can complain about is how hard it is to pull off, casting aside all the possible unfortunate interruptions. Your E just doesn't and if you don't want to burn flash then it's gonna be very hard to land more than a 2-man ult. Maybe tweak it just a bit, making Galio push himself in a Shyvana fashion and begin taunting maybe? But of course traveling less distance otherwise it would be too strong. Or maybe the idea is just plain strong, anyways, it was just a thought.
Laning phase/Late game
People complain that Galio has trouble early game because of his lack of mana regen and the fact that he is melee which can cause farming and getting poked troublesome, which is true, lvl 3 cast your 3 abilities in a row to kite away from a gank for example and you are left with 1/2 mana that won't be regenerating soon, and you probably can't rely on your melee autoattacks to do most of the job when trading and you are exposed to getting poked when farming. But even if it's true, your abilities hit quite strong early game, the lack of regen before chalice and your farming is what you must manage and overcome, personally, I feel his mana manageable and farming not so hard.
Supposedly you are a tank, but If you go tank, your hard-to-land abilities will significantly hurt their carries, and just scratch their tanks, your 2 autoattacks every 3 seconds will be beyond laughable because they are slow, a bit weak, and even weaker because you won't have armor penetration, IMO it's not so impactful as other tanks can be.
It feels way more impactful building AP, but it kind of still lacks consistency, I normally have 25% CDR, and casting your 3 abilities in a row leaves you with a 5 second useless before you can cast another Q and after that another 3 seconds standing there waiting for your W and E to come up. Your ult will be hard to use at its maximum unless you have your flash available to burn it up to get a hopefully uninterrupted 3-or-more-man ult almost deleting their carries, if they survived, you better zhonyas and pray to get saved during those 2 seconds or be able to walk away to continue to deal damage from afar.
Long story short:
- Not so useful passive since teams are mostly AD during these times.
- His E doesn't quite help to setup an ult.
- His ult is hard to setup, easily accidentaly interrupted or easy to walk out of.
- Being a tank doesn't seem too impactful as other tanks and ulting being an APC leaves you in a risky position.
Phew, long 1st post haha. I like him how he is but he could surely use a couple of tweaks. Anyways those are my thoughts and I guess they could be debateable too, hope they helped though, have a good day.