Can we lower some of Galio's Q damage?
60-200 base with 75% AP ratio is a massive amount of poke damage. Then the follow-up zoning damage too is, while not nearly as significant of a chunker, a pretty good amount of damage. It even has up to 6% max health damage. For a comparison, Lux's E has 60-240 base with only a 60% AP ratio. Thing is, she is not a Warden/tank champion like Galio is. If lux gets collapsed on, she usually dies, where Galio usually lives and might even get kill or 2. The survivability of a champion should impact the amount of damage they can do in burst.
I have 2 ideas for solutions to this.
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We make Galio's Q work like Varus' Q. Where the amount of enemies it hits while traveling to the destination or over its duration, lowers the damage down to a minimum amount. This would still allow for poke damage and wave clear (not that he needs help in that area), but would force him to pick his windows of poke instead of just throwing it out every time it comes up.
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Simply lower the base or the AP ratio damage. If we want to keep the Q's damage always on the low end, and if Galio is supposed to be going more AP heavy, the damage should come from the base stat, more than the AP ratio. If he is meant to be more tanky, then the AP ratio should be the main source of the damage, not the base. However, if the damage should be on the higher end, then the inverse should be the case. Where the AP heavy Galio should utilize the Q's high AP ratio and not the base damage. While the Tank Galio should not have much damage at all since tank Galio should lack a high amount of AP to utilize the AP ratio. Basically lower the base stats by a good amount (anywhere up to about half of the damage as a maximum amount to remove) and/or reduce the AP ratio by a bit (maybe 15-30% points).