New idea for how they should rework Rengar

Śhunpo··1 votes·299 views

I thought of a wild way Riot could rework Rengar still make him fair. Here's the kit I thought of:

Unseen Predator RANGE: 600 / 725 Unseen Predator INNATE: While in brush or stealthed, Rengar gains a leap range and his basic attacks cause him to dash to his target outside his attack range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Unseen Predator occurs regardless of whether or not his target has Sight icon sight of him. RengarSquare FEROCITY: Rengar generates 1 Ferocity whenever he damages an enemy with an ability. Upon reaching 5 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, and consumes all of his Ferocity. Bonetooth Necklace BONETOOTH NECKLACE: Rengar collects 1 trophy when scoring a takedown against enemy champions. Bonetooth Necklace 2 3 TROPHIES: Rengar gains 25 bonus movement speed while out of combat or in brush. Bonetooth Necklace 3 6 TROPHIES: Unseen Predator Unseen Predator gains 125 bonus range. Bonetooth Necklace 4 12 TROPHIES: Thrill of the Hunt Thrill of the Hunt's duration is increased by 5 seconds. Bonetooth Necklace 5 20 TROPHIES: Thrill of the Hunt Thrill of the Hunt's bonus movement speed while stealthed is doubled. Head of Kha'Zix HEAD OF KHA'ZIX: Rengar gains all combined bonuses from 20 trophies as well as increased Sight icon sight range while in brush.

Savagery COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4

ACTIVE: Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing bonus physical damage. BONUS PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 0 / 5 / 10 / 15 / 20% AD) Savagery 2 old EMPOWERED ACTIVE: Savagery's bonus physical damage is increased to 30 - 240 (based on level) (+ 30% AD) and applying it grants Rengar 50 - 101 (based on level)% bonus attack speed as well as 20% AD bonus physical damage for 5 seconds. Savagery resets Rengar's basic attack timer.

Battle Roar RANGE: 500 COOLDOWN: 12 Battle Roar ACTIVE: Rengar lets out a battle roar, dealing magic damage to nearby enemies as well as gaining bonus armor and bonus magic resistance for 4 seconds (increased by 50% for each affected enemy champion or large monster) MAGIC DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 80% AP) 「 BONUS RESISTANCES: 10 / 15 / 20 / 25 / 30 」 Battle Roar 2 EMPOWERED ACTIVE: Battle Roar's base magic damage is modified to 40 - 250 (based on level) and using it heals Rengar for 12 - 80 (based on level) (increased by 「 6.25% per 1% missing health 」 up to a maximum of 75 - 500 (based on level)) Battle Roar and Empowered Battle Roar's bonus resistances do not stack with each other.


Bola Strike RANGE: 1000 COOLDOWN: 10 Bola Strike ACTIVE: Rengar throws a bola in the target direction, dealing physical damage to the first enemy hit and Slow icon slowing them (decays over 2.5 seconds) PHYSICAL DAMAGE: 50 / 100 / 150 / 200 / 250 (+ 70% bonus AD) SLOW: 60 / 65 / 70 / 75 / 80% Bola Strike 2 EMPOWERED ACTIVE: Bola Strike's base physical damage is increased to 50 - 340 (based on level) and using it Root icon roots its target for 1.75 seconds.

Thrill of the Hunt RANGE: 1450 COOLDOWN: 150 / 110 / 70 Thrill of the Hunt ACTIVE: Rengar channels his predatory instincts, becoming stealthed after 1 / 3 seconds and gaining True Sight icon true sight of all nearby enemy champions for 7 / 12 seconds or until he damages an enemy with a basic attack or an ability. TRUE SIGHT RADIUS: 2000 / 3000 / 4000 While stealthed, Rengar gains 15 / 30% bonus movement speed while moving towards a nearby enemy champion. Enemies are made aware of Rengar's presence if he is nearby. Upon exiting stealth, Rengar gains bonus movement speed and generates 5 Ferocity over the next 5 seconds. BONUS MOVEMENT SPEED: 25 / 35 / 45%

4 Comments

Dark Blackblood1 votes

so, what did you chance? that's basically what his kit is right now.

Śhunpo1 votes

[{quoted}](name=Dark Blackblood,realm=EUW,application-id=3ErqAdtq,discussion-id=XgZLlAJG,comment-id=0000,timestamp=2017-11-18T18:54:51.601+0000)

so, what did you chance? that's basically what his kit is right now.

I'm glad you asked.

I made his ult invisibility instead of camoflauge. I also changed the indicator range from half the map to ~1900 units.

His new Q is now an auto attack reset and applies on hit effects, however it cannot crit. (although Rengar's base dmg still can crit).

I changed his passive to be less oppressive and more unique, and I changed his ferocity system to 5 and it can be stacked and it your ferocity stacks won't disappear out of combat anymore.

Another quality of life change I made is that his Bola Strike now has no delay when cast. This makes it fair for Rengar players since he will no longer have clunky combos.


Essentially I made Rengar a much faster assassin. More importantly he's no longer a paralympic swimmer and he now has a proper Q which is smooth.

Elisheva1 votes

A full revert of his rework would be fine for those who miss the real rengar.

Śhunpo1 votes

{quoted}

A full revert of his rework would be fine for those who miss the real rengar.

It's also fine for ADCs since it gives them an actual predator.

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