can we fix ziggs passive?

SwiftKitten88··38 votes·1,405 views

Ziggs passive is consumed even if it his auto does not land on a target. for example.. if you are trying to CS and you try to last hit a minion and you throw the attack but the minion dies before the auto lands your passive is still consumed.

23 Comments

astralwit5 votes

Funnily enough, it's consumed on Illaoi tentacles too. It makes no sense because they don't take extra damage from it and it's not like it's consumed on wards. Sheen procs. aren't consumed on wards either so why is Ziggs' passive consumed on Illaoi tentacles?

Leonerdo1 votes

Yeah, things with ward-like health should probably not take empowered AAs, like wards. But if you miss a CS with your empowered AA, that's different; you used it and missed. Sorry.

Eunson3 votes

You throw it and it misses...why would you get it back?

SwiftKitten883 votes

{quoted}

You throw it and it misses...why would you get it back?

since when has real world physics ever applied to this game... empowered melee attack already do this. for example.. when i play Nidalee if i use use my takedown (which empowers my next cougar form auto attack) on a minion and dies before the takedown hits, the takedown's empowered state will still stay active for the next auto that get completed (assuming its still within the 6 second window of me casting the spell).

idk why these passives don't apply the same way... they are empowered auto attacks, if the auto is canceled (or the projectile does not hit the target) the passive should be refunded.

Schàdenfreude2 votes

I believe the proper way to fix this "bug" is to make the extra damage consumed on impact, rather than the beginning of the auto attack.

If you consider this reasonably, it's more the way their code is designed rather than a true bug

SwiftKitten881 votes

{quoted}

I believe the proper way to fix this "bug" is to make the extra damage consumed on impact, rather than the beginning of the auto attack.

If you consider this reasonably, it's more the way their code is designed rather than a true bug

that would certainly be the way to code it for a fix.

MunchCrunchLunch2 votes

{quoted}

since when has real world physics ever applied to this game... empowered melee attack already do this. for example.. when i play Nidalee if i use use my takedown (which empowers my next cougar form auto attack) on a minion and dies before the takedown hits, the takedown's empowered state will still stay active for the next auto that get completed (assuming its still within the 6 second window of me casting the spell).

idk why these passives don't apply the same way... they are empowered auto attacks, if the auto is canceled (or the projectile does not hit the target) the passive should be refunded.

because these things are different for melee champions. for example if darius ulted someone and that person died before the ult hit. it doesn't go on cd. meanwhile veigar or any ranged ult would go on cd because its a projectile.

Eunson1 votes

If that's the case then every spell that I fail to land I should get the mana and CD back.

RocketRelm2 votes

This technically isn't a fix, as that's actually working as intended given the ways the ability works. That said, I wouldn't be opposed to this change as I can see how it's frustrating.

Renascent2 votes

Don't forget how annoying it is that it's also consumed on things like Illaoi tentacle or Zyra plants.

1000angrybees2 votes

Sona and Ziggs could use this a lot. it sucks to lose your aa passive on dead minions, champs and structures. (and anyone else with an auto attack passive like theirs i guess. If there are any?)

BigBlackZac2 votes

I think Ziggs needs an entirely different passive all together

LatetotheRace6 votes

Nah, it really goes well with his pushing power. If you get 800ish AP and get a lich bane, you can kill a turret in about 2 empowered autos + satchel charge. That's close to a 6-7 second turret kill.

SoundChaosDebug1 votes

I've had issues with skills being consumed like this too, playing gang plank and his q is fired but doesnt hit the minion.

Remlap12231 votes

Yeah as SoundChaos said, this isn't unique to Ziggs. Some champs lose their abilities even if the target dies before it lands, some have a reduced cool down like Caitlyn and Pantheon, and some like Elise get to fire it right away at no cost.

Hige1 votes

this happens on Kennen too!

statelesskiller1 votes

this can sometimes happen for nasus q stacks. but it requires some REALLY awkward timing to actually happen

ofart1 votes

Ziggs needs more than this to be worth picking in competitive. His W has a ridiculously bad AP ratio for a 26 second CD ability which is supposed to be a makeshift escape.

TequilaZombie1 votes

It's both a escape and a free turret tool. It doesn't need more damage. I'd rather have more power added on skills that actually matter in combat.

TeCoolMage1 votes

he should have his passive reworked, his W no longer executes towers, but all abilities execute towers based on level on his passive. Add a small cooldown if needed.

:P Now I can really feel like I'm terrorizing the enemy team when I ult one dying tower and Q the other

LatetotheRace1 votes

That would make him much stronger than he really needs to be.

TeCoolMage1 votes

He loses his current passive, and requires the towers to still be low on health. It's not a game-breaking buff, or even a buff at all if Riot changes the level scaling in a way that only reaches 25% late game

Leonerdo1 votes

That's how most of the empowered auto-attacks work. Sona's passive for example. And Jhin doesn't get any of his bullets back if he misses a CS either. That's just how it works: If it's an empowered attack, it's used when you attack. If's it's an on-hit effect (e.g. Sheen proc), it's used up when it actually hits.

Now if you want to make the argument that all empowered auto-attacks should work like the Sheen buff, well uh, I have no issues with that, but good luck on your crusade.

More from Gameplay

More by SwiftKitten88