Is there a reason why every champion who has scaling MR has the SAME scaling MR?

FalconPawwwwnch··1 votes·486 views

What was Riot's thought process behind this exactly? Instead of potentially using armor per level and base armor balancing variables they make them both completely static across the champ roster. Every champion has 30 base MR, and if they have scaling MR, it's a growth of 1.25/level.

Just out of curiosity, what was Riot's reason for doing this? I'm sure MR could be used as a base stat to balance champions just like every other stat in the game.

3 Comments

jDVL20eCYs1 votes

cause why not

Kingsgrave1 votes

MR has a ridiculous amount of impact compared to Armor, which is also why MR items are typically harder to build or cost more than Armor.

Lauricella31 votes

yeah it would be nice for the likes of fizz/zed to get 0.75 instead and true tanks get 1.5 or somthing

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