Reveal points of weakness for certain champions (Yasuo/Jax/Fiora/Panth etc)

Nhika··1 votes·730 views

I like to think up of different solutions in terms of balance; rather than just blatantly going "NERF THIS CHAMPION!!! because of X!". So instead let's take a different approach.

I feel that if a champion has the mechanic to be invulnerable or has an ability that is extremely powerful (blocking ultimates, immunity to damage) their champion should be shown as vulnerable via means of a new animation, or information on their health bar's that show enemy players that they are indeed vulnerable.

Here is an example;

Yasuo Yasuo's animation from having full stacks of steel tempest (Q) is now moved to when wind wall is ready (off cooldown). Note here this change doesn't even do anything; except hide when Yasuo can knock players up; yet still open up this champions vulnerable side (wind wall on cooldown!) -perfectly good pro's and con's that Yasuo MAINS, and opponents can accept. Because now no one really knows if you have the knock up ready!

Jax When Jax has his stun up, he carries his weapon overhead. Again; another change, that doesn't really effect stats, but changes how people interact with this champion. -Keep note that Jax is a champion that receives updates frequently; not all players are hardcore enough to know his stun cooldown(the mains most likely don't know either while in the middle of a teamfight)

Anyways; since this is a forum thread, let's see what other ideas you guy's can come up with. (Kled dual health bar, Ekko's trailing ultimate)

Tryndamere Fiora Pantheon Olaf (specifically his lifesteal ability)

2 Comments

ShyImagoghnar3 votes

first step is to delete shojin

Eedat1 votes

You know when they're up by learning cooldowns and paying attention. I strongly oppose anything that lowers the skill level of the game and that's literally all this does. Tracking cooldown windows is a skill picked up by players with experience. You are essentially proposing removing that skill for high impact abilities. All this does is punish people who have put in the time to learn this skill and hand it to people who havent for free, thus lowering the skill level of the game.

I'm sorry but people not being "hardcore" enough to learn cooldowns is not really a valid reason. You have to put in work to become good at the game. You shouldn't have things thrown at you for free because you don't want to invest the time that everyone else has. In fact, you want to completely invalidate all the time and effort those people put in

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