Irelia is yasuo 2.0, What can we do to change that WITHOUT destroying her?

Hibeki··3 votes·1,103 views

Irelia is in no doubt one of the strongest and most oppressive champions in the game right now. She's becoming Yasuo 2.0 with many unnecessary stats and functions that don't belong.

I don't normally classify people as "broken" status, usually if someone is insanely strong it would be "overpowered" because numbers being lowered usually fit the problem. However, Irelia is now Broken status. Number fixes will not change and will need MAJOR removal and rearranging of power to be truly balanced.

So what are the most annoying factors right now?

  1. Lack of mana costs

This I cant understand, Why Is bladesurge, when casted so often and does so much, only 20 mana? You can cast this thing up to like 7 or 8 times in a fight and barely pay any mana for it.

Casting a full rotation AND 5 Q's will cost only 320 mana, which with building trinity force and with mana flow band is literally nothing.... If she's gonna Q spam in lane to gain back health or clear waves there needs to be a tradeoff, Q is practically free. Compared to Talon Q, if he wants to spam it costs 3 times as much and cant be as often...

  1. Why does bladesurge even heal at all?

It just feels like they wanted to retain the heal from her old kit, if we forgo Irelia pre rework, the heal makes literally no sense to be there at all...

  1. Why can we not cancel her damage reduction?

This thing is almost a better Fiora riposte, It cannot be cancelled in any way, not even suppression. Giving a disgusting amount of damage reduction, this thing might as well be a Stasis.

She can choose where she attacks when the duration ends rather than at the start, so if shes going to be rewarded for overextending and playing defensively, there needs to be counterplay for it. Whether it be a CC cancelling the channel, or sidestepping the damage portion, SOMETHING.

  1. Flawless Duet can be placed far too ahead in front of her for the hitbox as large as it is

The graphic Is extremely deceptive, even in Riot's own demonstration video: https://imgur.com/p48ktx6

Two champions are clearly not in the line but get stuck anyway.

If it's going to be this deceptive, 900 range is unacceptable. Its just ripping more control away from the victim.

This thread is for changes DESIGNED TO MAKE HER BALANCED, not just straight nerfs on lowering numbers. That will not fix the problem. Please, put your feedback below.

5 Comments

ankoanko191 votes

This thread is for changes DESIGNED TO MAKE HER BALANCED, not just straight nerfs on lowering numbers. That will not fix the problem. Please, put your feedback below And yet all of those changes are just straight up nerfs. What can Riot do in Irelias case to not make her ''Yasuo 2.0''? They can decrease the mark timer, either through making it so that her Q doesnt reset fully or it can only mark X amount of champions if hit by her ult/E. That is literally the only thing they have to do so she isnt ''Yasuo 2.0''. Her entire theme is to dash, it has been this way since she was released. Riot cant just remove it.

And to answer some feedback: Irelia needs sustain and survivability. 65% dmg reduction is too much I agree with you, but it should be dmg reduction none the less. She doesnt have any natural tankyness and she doesnt block all autos/abilities, she just reduces dmg and puts herself in stasis. It's a strong ability against charms but other than that, she roots herself. You can still knock her back into the enemy team. Irelias Q costs so little mana because her entire kit is based of it. Not only that but her Q has always costed little mana. You get back 35 mana for every minion killed while one Q costs 60 mana. So 25 mana lost. If I put it this way: Imagine if her Q costed 60 mana like pre-rework but without the mana refund, you'd literally spend 240 mana for ur passive stacked while ur E still costs 50 mana and W 70 mana with a starting pool of 350 mana. Do you now see why it costs so little? Maybe the Q mana should scale like before. But it would still be a useless nerf.

Lastly, Irelia is not broken she just needs a shit in power. Less teamfight utility and more duelist.

Hibeki1 votes

I didnt suggest any changes, I just listed what was wrong.

ankoanko191 votes

{quoted}

I didnt suggest any changes, I just listed what was wrong.

yeah agreed the 9 hp heal on her Q is so fucken busted

Lets have shrex1 votes

She has nothing to do with Yasuo

She always builds as a bruiser She has an AoE stun Her dash resets upon killing a unit or marking someone She doesn't need crit and isn't really aa reliant anymore

BobaFlautist1 votes

Destroy Yasuo?

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