Remind me what justifies ADCs being the strongest class.

Niyumi··1 votes·794 views

I'd honestly love to know what justifies them being so beyond fucking broken it's not even funny. There is no way you can look at the bullshit they pull and think to yourself, "Yep, that's fair!"

  • Zero aiming, thought, skill effort or anything required to do their full damage potential.

  • Zero resource, drawback, or anything in order to do their full damage.

  • Absurd range matched only by other ADCs.

  • Unmissable attacks that automatically fire off more than once a second.

  • Most item diversity in the game, with a tool for literally every situation.

  • The ability to stack life steal and be more of a drain tank than fucking Vladimir or Swain.

  • The ability to build one item and render any tank ineffective.

  • Tons of CC (please tell me one ADC that has no soft or hard CC minus Ez)

  • Absurd mobility (again, minus Ashe and Varus, name one ADC that has no mobility of any kind)

  • No counterplay, no way to avoid damage

So uh, remind me how ADCs are justified being the strongest class in the game, and are required in literally every game because of how absurd they are? In what world is it fucking "fair" for the easiest, most reliable class in the game to be, by far the strongest?

  • When an Ashe can survive a 6-tentacle Illaoi ult when I have 350 AD and a Triforce because she life steals -- how is that fair?

  • When Ashe can delete a Volibear with 5k health and 220 armor in ~1.7s, how is that fair?

  • When any ADC in the game can just right-click on a squishy and INSTANTLY delete them, how is that fair?

  • When any ADC in the game can out-burst fucking Syndra (the "highest" bursting champ at level 9) -- how is that fair?

I just don't understand what justifies ADCs being so absurdly strong.

"Duhhhh, they're squis--" no, they're not. Sure, they don't have much health, but they usually build a GA, and stack lifesteal. So, because of that, they can tank just about anything and survive by virtue of healing more than you can actually hurt them.

"Duhhh, assassins counter them!" No, they don't. Again, because of lifesteal, Maw, and all that other bullshit, any assassin that isn't named Kha'zix, Talon or Zed can't do a thing to them.

"Duhh, they get focused!" Doesn't matter when you have an entire team protecting them.

So, please, gimme generation, tell me how you justify the easiest, most reliable class being the strongest.

3 Comments

nananananacat4 votes

It makes it hard to consider this anything but an angry post instead of a valid argument when you start off by saying:

"Zero aiming, thought, skill effort or anything required to do their full damage potential."

and

"Zero resource, drawback, or anything in order to do their full damage."

I don't know, ADCs don't feel too strong and I can normally destroy them with little resistance. However, I play a lot of Jax and Shaco, so few ADCs stand a chance of outplaying me except Ashe if she hits arrow (and she'll still probably die) or if they are named Vayne and Quinn. Tbh, I'd say that most ADCs are pretty undertuned when it comes to 1v1ing most champions I play, which is great ^ ^.

The main reason ADCs are good, as far as I understand it, is because in pretty much every game is because they are the best at taking towers quick, safe, and reliably and as long as they are protected and position properly, they can put on sustained DPS in teamfights.

Also: Twitch and Kog'Maw don't have mobility. OK Twitch maybe not, but honestly, it's on his Q and if it's not a blink or dash, or an insane movement speed buff (i.e. Kled), I don't know if I'd call it mobility)

"No counterplay, no way to avoid damage" Point and click abilities also lack counterplay in that regard. But the point isn't to be able to completely avoid that damage. The DPS ADCs give is supposed to be reliable, if it could miss like easily like skillshots, it loses a lot of power. You're not supposed to be able to avoid it, you need to reduce it and kill the source of the DPS, or zone them away so they can't DPS reliably.

"Absurd range matched only by other ADCs." There are plenty of other champions that outrange or have the same amount of range as ADCs.

"The ability to build one item and render any tank ineffective." What item renders tanks ineffective? If an item really does exist that makes tanks ineffective, then why are there still tanks being played in pro play? Why aren't teams 3 or more ADCs? If they really can just burst down other champions with little to no counterplay, and they aren't countered by assassins etc. and tanks are ineffective (ex: building resists and HP won't do anything) against them after one item, then they would be taking up more roles I'd assume.

EDIT: Wow I just looked back and realized I created a giant wall of text...

lowfat yogurt1 votes

As an ADC main, not every game is really as buttered up for us as you think... The only times an ADC will do the absurd amounts of damage and healing youre talking about is if they get plenty of kills and farm in the early game. Yes, they build lifesteal, but I rarely consider GA or even see others get GA, even when fed. Lifestyle does its job when taking minimal damage in a fight which allows ADCs to finish people off if they avoid cc and other deadly abilities. Assuming your jungle did their job getting a lane snowballing and putting pressure elsewhere, an ADC shouldn't be a problem for whatever lane that is. You complain about mobility, but take a look at ALL of the high mobility champins in the game; with jumps, blinks, dashes, and serious speed up moves. You can say it about any class, ADC easily having the least significant amounts. If you haven't noticed, cc is common on pretty much every champion. Why complain when an ADC gets soft cc? Ashe is getting nerfed soon, so she'll resume being a utility ADC which can set up kills across the map. (sure the point blank ult is annoying but I see most Ashes try to set up a kill in another lane; could be because of full team queueing though) Jhin will be getting nerfed soon, not sure if him or ghostblade/duskblade, or both. The biggest weaknesses are assassins, burst mages, and lots of CC. Assassins like Zed is one of the worst things to experience in a game, especially when you're not capable of doing the damage, or even lifestealing, because of his ult/shadows. Burst mages like Ahri do the same thing; ult or cc, burst, get away (via ult). Even with Maw, it won't matter in a fight because her abilities are on such low CD at that point If you play normals I can see how they're a problem in some games as most people will pick for themselves, not the team; often leading one team, or both, tank-less or cc-less. If you really have a problem with ADCs, play someone who has good cc, dives, and damage. Hecarim is a good example if you have the team to back you up because you can careen yourself torwards the ADC and burst them down. I normally don't have problems with ADCs when I build things such as randuins+deadmans+frozenheart, maybe throwing in a spirit visage if they have mixed damage (every little bit counts) I can't really tell you anything else aside from learn "how to play against them and their team." Play accordingly to their team comp and just wipe out the carries in a fight, if that's your job. Peel for YOUR teams carries too if it's needed, if you think ADCs are broken, baby yours because that might get yout more wins then expected. If you still have troubles, watch LCS, it helps people (at least me) learn things about how to shut the other carry down and get one of yours going. I can't ask for you to make pro plays or anything, but it'll help you get going on the right path for sure. In a lot of your post, you refer to Ashe, who is easily one of the best ADCs at the moment (actually not sure if they tweaked her in the last patch) and is probably being looked at for some number changes/ ability tweaks. Just sit tight for now or cc the heck out of them

lowfat yogurt1 votes

There's honestly a lot more I can address but it's 4:30 and I'm tired. I hope you see what I'm saying

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