Riot is it possible to "normalize" tick rates to tick faster for some spells?
Perhaps Wukong ult can tick more rapidly.
Malzahar ult ticks faster while suppressed or walking in the pool.
Sunfire rapidly ticking per second.
Maybe even changing ignite to tick more.
Now the damage or duration of the spell should not change, just increasing how much it ticks. Say sunfire ticks 4 times over 4 seconds it would instead tick 16 times over 4 seconds.
problems
passive, if ever there would be an item or champion ability or change to have a similar passive this would be stronger vs a faster tickrate as it would block 8 damage on every damage dealth say you have 16 ticks instead of 4 and you deal 160 damage with 16 ticks 80% of that damage would be blocked with 4 ticks only 20% would be blocked
and
would have to take to get this through just so Malzahar can get a change that doesn't really benefit him at all?