The State of Assasins
over the pasts few months i have seen people call certain assasins "OP"
and granted some of there were and still are op. right now I'm going to name 3 and show their strengths and rate them
not a day goes by where zed isnt asked to be nerfed... and honestly there is a reason for that.
Waveclear: free at range in complete safety 10/10
1v1: fights can 1v1 taks just as easily as squishies 10/10
teamfights: even after all abilites are uses can still auto attack people to death with ease 10/10
escape: 10/10
towerdiving: 10/10 (now 8/10 after nerf)
so whats the counterplay for zed?
rush
into
downsides: forces any mana champ to forgot mana items.
zed hits lvl 6 and can destroy your for about 5-10 min befroe you finish
only works if he doesn't have a huge kill lead by the point you finish it
Let take a look at our next champ:
Waveclear: 5/10 average, not the best
1v1 fights: 8/10 can burst down any squishy but has a much harder times with tanks
teamfights: after all abilities are used has a long period of times she cant really do much becuase of cooldowns
escape: 10/10, yeah its LB
towerdiving: 10/10
counteplay: i honestly dont how her counterplay but i know she has counters, like tanky picks
and finally.. lets look at nidalee
Waveclear Human form AP: 1/10 utterly abysmal cant even cs under tower. needs to use attacks peed runes and damage runes to make up for nerf about 8 months back Waveclear human form AD: 5/10 still not great but the extra damage makes it at least work Waveclear cougar form (both ad and AP): 7/10 very good manaless clear but requires melee range which is dangerous unless you have a lead, and the use of pounce (her escape ability) as her main clearing tool. 1v1 fights: 6/10 can burst down any squish IF she lands a spear, cannot trade unless hunted is proced, cant do ANYTHING to tanks or bruisers becuase lacks of sustained damage after burst Teamfights: 3/10 good at taking down squishies, and high priorities,good at cleaning up low hp champs. cannot initiate, burst has cooldowns, can whittle down before teamfight starts. cannot really go in in kitty form unless people are low and she lands a spear on them.
towerdiving: 9/10. needs to land a skillshot first and has much harder escape, can be countered by flashing away preventing poucne from resetting and letting her pounce back out of range.
Counterplay: dodge the spear and/or stay behind minions.
pick a tank or a bruiser,
land a stun, silence o r silence (snares work as well to some extent)
dont step on a trap ( well right now it donest really matter if you do because their so abysmally weak but.. back when they did 10% it was smart not to stemp on them)
STEP on a TRAP. (right now her traps are so pitful youcan deny her vison by stepping on them and then laugh as you heal off the 20 damage in 5 seconds.
pick
or any other tank or buriser i forgot to mention, these champs counter nid