OP does not = toxic

SwiftKitten88··24 votes·793 views

i am tried of people saying said champsion is toxic when they are just "OP", toxic means they are tilting to have to face

a non toxic champion can be OP.

a toxic champion can be balanced, but their still toxic.

toxic mean the champion exists solely to piss the enemy off, and regardless of who strong they are, they can do this.

for example.. toxic kits are as follows

Shaco he has a hard cc (fear) that is invisible, and can turn invisible and flash on a very low cooldown.. and he has a clone so u cant even always tell which one is real. he is toxic to have to face. regardless of if he can actually kill you or not.

another example is Singed even if he cant kill you.. he is just a big giant mosquito buzzing around you that WON'T FREAKING DIE!! not op.. but a pain in the ass to deal with.

Yasuo is another example who is both toxic and has very clearly been OP at times,(even if he wont be again until riot's buff goes through)

this iincludes his windwall, yes, but even more so his dash and said knock-up on his dash (because he can cast his Q in it), anyone can dodge a skillshot, but his knock-up on his dash provides him a point and click hard CC when he can then ulti off of. these two skills are toxic, and are what MAKES him (at times) OP.

then we have champsion like Zoe who right now is both toxic AND possibly OP. she took everything wrong with the old nidalee and made it worse and well as adding a hard CC and which old nid never had, and added an element of RNG that could auto win you lane.

my point is even if a champsion is OP that does NOT mean they are "toxic". and "Toxic" champions don't have to be "OP" to be "Toxic".

these two thing CAN exist on the same champsions, and either one can amplify or even in some cases CAUSE the other.

but by themselves they are NOT the same thing.

a champion can be OP but not toxic.. or toxic but not OP, or they could be both... or neither

17 Comments

Sraeg20134 votes

but his knock-up on his dash provides him a point and click hard CC when he can then ulti off of.

Last time I checked it was Yasuo's Q not E that applied the CC and skillshots or point-blank AoEs around the user aren't "point'n'click" aka targetted abilities.


That aside you talk a great deal about "toxic" kits and what it means, but say next to nothing about what "OP" means.

OP is an abbreviation of "overpowered" and since your intention is to differentiate "OP" and "toxic"... Actually let's stop here and do the whole thing from scratch.


First of all what you call "toxic" is more widely known as being "broken".

Being broken means two things:

  1. Suffering from a flaw preventing intended functionality or
  2. (In gaming sense) The intended functionality being designed in a way it's numerically unbalanceable.

In the first case we can bring up Azir, Mordekaiser or Syndra. For example Syndra at one point could kill allies or glitch Red/Blue Buffs to the point of crashing the game due to stacking of SFX effects.

In the second case we have Riven who's "balanced" entirely around animation cancelling of basic attacks and hard CC which means that a new player can't do shit while the veteran player leaves practically no counterplay, except being tanky enough to survive the initial combo. You can mingle with numbers until it stops being a huge problem, but as a whole the problem is unfixable.

Which brings me to the second point - "overpowered".

Just as with "broken" or "toxic" it's actually two terms.

  1. OP or overpowered means being numerically over-tuned, for example dealing too much damage in comparison with a certain point of reference.
  2. UP or underpowered is the opposite, that is being numerically under-tuned.

Now that we have the theory down, let's look back at Yasuo.

Is he OP? If we go by the numbers he actually seems underpowered, but is that enough?

Well, that's where "brokenness" (that looks awful for some reason) comes into play. Using Riven as a point of reference, he can't effectively weave CC between attacks and abilities. The best he's capable of is Q3 -> AA -> R. So that part is out.

Maybe it's the mobility? Riven has quite a number of mobility in her kit and Kalista is possibly the biggest offender. And that's another thing, their mobility is practically unrestricted. Riven has mobility or a way to enhance her mobility on three out of four of her abilities, while Kalista does that with every basic attack and one of her abilities. Meanwhile Yasuo is target-restricted and while the cooldown between uses is very short, it can only be used on the same target once. Which makes his mobility have a very strong and reliable counterplay, unlike Kalista and Riven who can use theirs nigh indefinitely or indefinitely only while in-combat in case of Kalista. Thus this part is is out of the window as well.

I'll skip his ult, because if we were to consider team-wide chaining of CC as being "broken", then virtually every champion would be "broken".

That leaves two things: his damage and Windwall.

As far as his damage goes, I could be willing to consider it broken in a way. That is being so heavily reliant on crit items that once he gets IE and AS/Crit item his damage almost grinds to a halt. It's an interesting, but potentially frustrating mechanic to play against, because an overwhelming majority of champions - yes, even ADCs - have a much smoother scaling curve, forcing the player to stomp Yasuo early so you can scale properly... Which also ends up being a double-edged sword for Yasuo, because without those items he's effectively a minion. But that doesn't seem to bother you, OP (author's note: "OP" means "Original Poster").

One of your complaints is Yasuo's EQ knockup combo being "point'n'click" that is "targetted", which technically is wrong and practically is a... let's call it "weird" complaint, considering the actual point'n'click CC that we still have in the game and which is actually unavoidable. Yasuo's "targetted" CC is perfectly dodgeable for anybody with blinks or dashes. Frankly it looks more like an opinion than anything.

So... what about Windwall. POOF'ing projectiles out of the existence for a number of seconds surely seems "broken". But is it? Truth be told, I don't even want to dwell on this subject, because Windwall has surprisingly so much counterplay I'd need a few paragraphs just for that.

But does it fulfil the definition of "broken"?

Yes and no. There're only really two metrics in which you can change numbers on Windwall: the duration and the cooldown. That alone doesn't make it really "balanceable", but... Does it actually need more numerical metrics? It surely sucks when Vlad pools your initiation, or when Fizz troll pole's your CC, even mere spell shields and mobility spells allow that. Then there's Braum with an improved version of Windwall which he can move around as he sees fit. What makes those abilities different from Windwall? That most of them end up with cooldowns so absurdly low, they may as well not exist. Meanwhile Windwall has always a cooldown so long, practically every non-ultimate CC ability in the game can be used more often.

SwiftKitten881 votes

{quoted}

Last time I checked it was Yasuo's Q not E that applied the CC and skillshots or point-blank AoEs around the user aren't "point'n'click" aka targetted abilities.

not going to quote the entire post as that would take up too much room. his EQ combination is broken/toxic and should not be in the game.

yes it make be the third stack of the Q that is the actaul BUTTON that provides CC. but the fact thay can can point and click Q you while USING the E removed all the counterplay her Q orginally had in that it was dodgable

his E is also a bad design because one of the the role of your own minions to safety. which is the exact opposite of what it provides against a yasuo as it not only give him a way in but also a way out.

his windwall i for one dont have much of an issue with, the cooldown is long enough to provide counterplay.

it could use some tweaks, it should not have any thickness to it, and it it FAR to unforgiving at certain angles becuase of it.

and i also think it should only block stuff from one direction, therefore getting behind would still allow you to shoot through.

i haven't mid regularly in quite a while (read as season 5), but i have certainly had to deal with my fair share of yasuo's when i did. and the only real thing i found completely unfair against him was the EQ knockup.

and this was back when i was playing Nidalee mid.

and yes she was a mid top and support seasons 1-4, i was one of the people to suggest/begged she should be able to jungle (i used my monkey's paw to grant me this wish) [slayer-jinx-unamused]

but overall the reaminder of your post ( the unquoted part). aligns with with I'm trying to say

Sraeg20132 votes

yes it make be the third stack of the Q that is the actaul BUTTON that provides CC. but the fact thay can can point and click Q you while USING the E removed all the counterplay her Q orginally had in that it was dodgable

Either way you are fundamentally getting hit by a skillshot at point-blank range. You either have Flash up or you're going to get hit. Also Q is not point'n'click. "Point'n'click" is a UNIT TARGETTED ability that you can't dodge without an untargetability-like skill.

his E is also a bad design because one of the the role of your own minions to safety. which is the exact opposite of what it provides against a yasuo as it not only give him a way in but also a way out.

It's one of roles of minions that's only SOMETIMES in effect. It isn't going to help you when laning against Syndra (who's also using your own minions to attack you), nor it's going to help against Riven, Malzahar, Annie, Orianna, Anivia, Vayne, Kassadin and at least 50 other champions.

Singling out Yasuo as a champion who's either using your own minions against you or ignores them being your "meat shield" is pure, unadulterated bias.

i haven't mid regularly in quite a while (read as season 5), but i have certainly had to deal with my fair share of yasuo's when i did.

Being a mid lane main I've been playing as and against Yasuo ever since he was released and I only ever had problems when he had his jungler hand-holding throughout the whole early and mid game.

And he's considerably weaker now than back when he was released.

His only problem is, as mentioned before, how fast he gets to scale, but even here he's hardly the worst offender, because Katarina exists.

Sun Wu Ryuumoku1 votes

this is how u use ur brain*[slayer-pantheon-thumbs]*

Sraeg20132 votes

https://i.imgur.com/Zna5Rf6.jpg?v

I've been discovered.

stone the blacks3 votes

zoe is just possibly op and has blaring weaknesses unlike the other 3. You know where she will land, damage relies on e-q combo there is counter play of dodging e to be able to dodge q number just to high

SwiftKitten887 votes

{quoted}

zoe is just possibly op and has blaring weaknesses unlike the other 3. You know where she will land, damage relies on e-q combo there is counter play of dodging e to be able to dodge q number just to high

zoe's ulti has counterplay yes. congrats on naming the one skill she has that can be dealt with easily enough.. be sure to use that to your advantage if you can ever get close enough to her to do so

Gives No Lux1 votes

{quoted}

zoe's ulti has counterplay yes. congrats on naming the one skill she has that can be dealt with easily enough.. be sure to use that to your advantage if you can ever get close enough to her to do so

Her other skills can be defeated even easier by just standing next to a minion. Congratulations, you just proved that she's not toxic OR OP.

SwiftKitten887 votes

[{quoted}](name=Gives No Lux,realm=NA,application-id=3ErqAdtq,discussion-id=X74O5t0d,comment-id=000000000000,timestamp=2017-12-11T03:35:36.405+0000)

Her other skills can be defeated even easier by just standing next to a minion. Congratulations, you just proved that she's not toxic OR OP.

... paddle star does aoe damage... so no..

Gives No Lux1 votes

O.K. adjacent to but half a minion width away from a minion. My apologies.

LordGeovanni5 votes

try 2 full minions. not that they will do anything as she can 1 shot back line minions at level 3 which i was doing the absolute first time i played her

Thefrostyviking1 votes

But she can just keep spamming though, and if you get hit by either of her spells you´ll either instantly lose 50% health or shortly after do so.

Even the best player will get hit like 1 outa 10 times.

And if they accidentally take a second shot or if Zoe flashes to land it then it's a instant kill.

Even Faker found it to be OP x)

Ok sure but why2 votes

Then you got Poppy whose entire kit is designed to make you unable to kill her, with speed boosts, three hard cc's, a slow, and a shit ton of passive armour

And you got Toxic AF Yorick who just ULTS ONCE, PUT A BOX ON YOU AND WALKS AWAY as his ranged maiden and hard-to-hit greeblies chunk you for all your health, while Yorick is still running away and laughing the whole time because of it

MuffledGarbage1 votes

Here are the two items that counter Yorick, are you ready?

Sunfire cape, Warmogs.

Build those two items on any toplane champ and you can get out of his W and ignore him.

With those two items you can permanently stop any minion wave that Yorick wants to push, You can deal enough base damage with most bruisers/tanks to trade back against Yorick, and you can 1v1 him after NInja Tabi because his minion and ult damage is reduced by the passive.

There you go, Now stop being bad and build these items against Yorick(if your toplane at least).

Hèntaî 1 votes

Two(of many) items to counter yasuo.

item 3143 item 3075 :P

PokladnicaZla2 votes

This thread is need,but the community will hardly ever agree on if X is OP at the moment or simply toxic.

Sun Wu Ryuumoku1 votes

ofc... i already disagree with anyone listing yasuo as op or toxic.

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