[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=X6s5Le81,comment-id=,timestamp=2017-03-16T16:34:44.102+0000)
failure:

absolutly nothing changed
i fail to see what changed again, if anything she became worse because of her Q lifetime being high
by far one of the worst rework i ever saw, removing less counterplay from a champion
damage went from spells to minions, but who cares if in the end he still has no counterplay
crit on ult, wp repertoire. He jumps on you and if you cc/dash out, he still removes 50% to 70% of your hp in 0.01 sec
honorable mention:
instead of giving her a good counterplay riot made her going in low range to fight which made her unplayable in high elo--->the counterplay idea was terrible
Going to note this because people honestly overlook it due to not actually looking at numbers.
Kha'Zix actually took a damage nerf on his evolved Q but increased DPS. This means his "one-shot burst" combo was effectively gutted and you need to be carrying quite the number of items to execute it. His Q took a ratio nerf recently, only meaning that pre-rework it was definitely stronger on the single Q cast. I'm baffled to this day why people ignore that Kha'Zix is a scaling assassin and always has been, but Riot made him weaker on kills and stronger on objectives. I mained Kha since S4 and am okay with the changes they did, just not happy that Lethality got him nerfed due to being overtuned at the start.
Akali got early damage numbers (especially on the ulti) nerfed. She takes so long to kill a target now that it's ridiculous. If you think her counter-play didn't change then you haven't played a day of pre-rework Akali in your life.
Cassiopeia got a huge fix on her "spam E" bs that Riot gave her before while adding a better theme to her. She doesn't even have to buy boots anymore, that's a huge difference from both pre-rework and post-rework.
Malzahar already got a nerf to his minions so you can actually kite back from them. That was a huge patch change difference and Zyra saw the same added weakness to her AI. The goal for Zyra wasn't even adding counter-play, it was to make her kit less jank. Syndra was reworked and became dominant because of lv5 W. Completely unnecessary and Riot fixed her by removing it. Change was also done to make her feel less jank originally, and she definitely does feel different to her pre-update state where she was never seen unless she was the strongest. Same for Katarina, except Katarina actually has more counter-play if you play something like Annie/Brand because she ALWAYS has to get close to you in order to do something. Otherwise you need to know possible trajectories and minion pockets, poke her down when she tries to CS, and play safe because of her aggressive early. She didn't have an early game before so it's much easier to declare she has less counter-play now, but at the end of the day sounds like whining because she has an actual early game now.
Juggernaut patch is irrelevant for Garen specifically, because his succeeded. He smashed lower elo and still smashes lower elo, so he was nerfed due to that. You will see the same issue with Sona over and over because her numbers are extremely similar to mages. Her winrate as a support is actually stable too across most elo's and you are primarily relying on what one person said about Sona because he was high elo and a fellow Sona main. She needs to AA now for full damage on Q, literally adding a full second where she isn't moving. She didn't have that weakness before her rework so it was essentially free harass. I remember her being Soraka's replacement simply because she was the only team AoE heal until 6.14 when they buffed her damage back up.
Rengar got more counter-play on his ult but it's not like every champion can stop your dash. That's exactly why he's strong. Kit also feels more janky due to increased time it takes to kill people unless absolutely fed. His tanker builds are more unfair if anything, and that's because Riot hasn't Ekko'd him yet.
AD Shaco got nerfed and his early presence is less obnoxious, the counter-play to him will always be playing safe/deep warding if you're a laner or completely screwing his lv1 clear if your team is actually coordinated (also not expected in solo queue but not impossible). Don't know what else to tell you if you believe there is no counter-play to a guy that can skip past predictable ward placements and is a jungler.
Just find it extremely laughable that you'll call Veigar "balanced with a fair window of power" when he's the same thing as Syndra but isn't limited by his items. Literally the exact same job as a mid laner and same execution. Really misinformed post.