[LONG POST] I've seen people ask if Riot controls the meta, so I thought I'd make a post about it.

FalconPawwwwnch··3 votes·1,220 views

But before I give my opinion on it, let's answer exactly what a meta or metagame means in terms of a competitive game. The term "metagame" usually refers to the most efficient way to play the game if one is solely aiming to perform the best. Metagame can also refer to a player using knowledge not immediately available to their character to change the way their character plays, typically in order to enhance their performance in the game. Also, I've seen meta commonly be an acronym for "Most Efficient Tactics Available" or some similar variation.

So how does this refer to League of Legends? Well, the knowledge not immediately given to a player can refer to which champions are the best given a certain patch. This external knowledge can be found by the professional or high level players of the game and is not evident whatsoever if you just look at the numbers/characters of the game. Another example of this is the lane setup of the game; when first playing the game nobody could figure out that a 1-1-2 jungle set up was the best way to play the game. That information was found from an external source: the high level playerbase.

So now answering what a meta or metagame is in regards to League of Legends, does Riot control the metagame of League of Legends? In my opinion the answer is yes to an extent. Yes because of the champions they choose to continually buff/nerf. By this I mean more specifically, they control the meta by buffing certain champions to a point where they aren't optional to pick anymore, thus dictating the Most Efficient Tactics Available.

By looking through the patch history of LoLwiki, a few obvious examples can be seen. Let's take Tristana for example. Keep in mind that Patch 1.0.0.152 was the preseason 3 patch in which every character received a buff to their movement speed. At this point Tristana wasn't exactly a top tier champion due to characters like Ezreal and Corki dominating the game; according to Riot she was a balanced champion. Fast forward to Season 4 worlds and she's one of if not the best champion in the game. Here is tristana's patch history from the end of season 2 to late season 4.

V4.10: Draw a Bead - The bonus range is now applied to Buster Shot.png Buster Shot. Rocket Jump - Mana cost reduced to 60 at all ranks from 80, Now more accurately checks for nearby landing spots when jumping close to, or over, walls. Buster Shot - Base range reduced to 550 from 700, Spell range calculation changed from 'center to center' of Tristana and her target's champion hitboxes to 'edge to edge' of the hitboxes.

V4.5: Stats Base armor increased to 19 from 15.

V4.4: Rapid Fire - Cost reduced to 0 from 50.

V3.03: Attack speed per level increased to 4% from 3.01%.

V3.01: Rapid Fire - Mana cost reduced to 50 from 80. Explosive Shot - Damage increased to 110/150/190/230/270 from 110/140/170/200/230.

As you can see, these are MASSIVE buffs for a champion that Riot considered balanced at the end of season 2. Now arguing whether she was strong or not before the buffs is debatable but the fact of the matter is these massive combined with the infinity edge buffs did cause tristana to be a mandatory pick in competitive play. In that sense, because players were forced to pick her to win, yes, Riot did enforce the meta.

Another example of this is Annie. Ever since the end of Season 1 she was considered lackluster. Riot noticed that she wasn't being picked so here's what happened next.

V3.8:

Summon: Tibbers Tibbers' health increased to 1200/2100/3000 from 1200/1600/2000. Tibbers' magic resist increased to 30/50/70 from 25/45/65. Mana cost reduced to 100 at all ranks from 125/175/225.

V1.0.0.154:

Disintegrate Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.

Incinerate Targeting cone is now attached to Annie.

Molten Shield Cooldown reduced to 10 seconds from 16. Duration reduced to 5 seconds from 8.

V1.0.0.152:

Stats Base movement speed increased to 335 from 310.

V1.0.0.141:

Summon Tibbers Reactivating the ability while TibbersSquare.png Tibbers is active now allows you to control your pet, similar to Alt+Right Clicking. You will also see a self-only targeting particle when using this ability, depicting what command your pet is following.

V1.0.0.139:

Base health increased to 460 from 424. Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140. Molten Shield Fixed a bug where it was returning damage to turrets. Duration reduced to 8 seconds from 15. Cooldown reduced to 16 seconds from 30. Mana cost reduced to 20 from 25. Armor and magic resist bonus increased to 20/30/40/50/60 from 10/20/30/40/50.

V1.0.0.138:

Pyromania - Now works like other charged passives; activating a spell with the stun no longer builds a charge, but the number of charges required to energize reduced to 4 from 5.

Yea, I think we can say she was buffed to the point of being mandatory. And that's exactly what happened next. Support Annie pretty much was forced down the throats of top players because Riot overbuffed her to the point where if you didn't pick Annie you had a much harder time winning. Again, Riot in a sense DID enforce the meta because they buffed Annie to the point where she became the best pick: i.e. the Most Efficient Tactic Available.

There's a ton of other examples of this too: Syndra being another obvious one if you look at her patch history, Gangplank being another one (in season 1 Riot buffed him so much that they nerfed him every other patch to tone him down). However, the funny thing is this trend isn't only with champions. Items fall under this category as well. A huge example of this is how dominant spellvamp was in Late Season 1 and Early/Mid Season 2. When Hextech Gunblade came out the stats on it were abysmal, then afterwards EVERY stat on it was massively buffed to the point where you'd see gunblade built every game, oftentimes more than 1 due to the fact that they were stackable. Will of the Ancients dictated the top lane meta for months due to how efficient it was. In a sense, by Riot buffing Wota to such insane levels they DID enforce the meta because the best choice because to run double AP compositions and having both build Wota, giving 50% spellvamp. After months Wota was nerfed.

Rabadon's Deathcap was another huge example of this. Season 1 Worlds was dominated by douple AP comps because Deathcap was so overpowered at the time (155 AP and 30% Bonus for 3300 gold). The power of deathcap forced teams to use double mages because that simply was the best way to win at the time. Deathcap was nerfed after Season 1 worlds.

Tl;DR, Riot in a way does enforce the meta because oftentimes they buff champions/items so hard that they become must picks/bans in top play, thus enforcing the metagame because by NOT using those champions/items the top teams have a much lower chance of winning.

12 Comments

Dunderflump4 votes

Any time ADCs are weak they rework items to force their supremacy. Champions are designed from the ground up to support ADCs in a botlane duo environment.

Yeah, they enforce the meta.

Raptamei3 votes

Any time ADCs are weak they rework items to force their supremacy. Champions are designed from the ground up to support ADCs in a botlane duo environment.

Yeah, they enforce the meta.

And when a champion is designed to support a bruiser instead, she gets reworked into a generic mage because there is "no place for her in the meta".

Kuroi861 votes

Idk about that. Remember Bloodthirster? The go to item for ADC, it got nerfed. The shocking thing was that in the end, the change to ad itemization turned into a buff for a hand full of ADC.

Khristophoros2 votes

My favorite examples are...

  • Champs they apparently refuse to nerf despite being top tier Lee Sin Thresh Yasuo Probably others but you get the idea. These champs have been nerfed, but it was always minor because Riot wants them to be strong enough to be commonly picked but not OP enough to be banned every game.

  • Champs they make sure are unviable on purpose, and say it outright. Pre-rework Soraka Pre-rework Sion Vlad Shaco Pre-rework Eve TF Irelia etc... Sometimes these champs see limited/niche viability and even tournament play, but if they were to increase significantly in popularity they would be nerfed immediately. Riot isn't shy about this. They just tell us straight up.

Raptamei1 votes
  • Champs they apparently refuse to nerf despite being top tier Yasuo Probably others but you get the idea. These champs have been nerfed, but it was always minor because Riot wants them to be strong enough to be commonly picked but not OP enough to be banned every game.

Yasuo got nerfed to oblivion and has the lowest winrate in the game, just saying. The only reason people still think he's OP is because they hate winwall.

playerW171 votes

My favorite examples are...

  • Champs they apparently refuse to nerf despite being top tier Lee Sin Thresh Yasuo Probably others but you get the idea. These champs have been nerfed, but it was always minor because Riot wants them to be strong enough to be commonly picked but not OP enough to be banned every game.

  • Champs they make sure are unviable on purpose, and say it outright. Pre-rework Soraka Pre-rework Sion Vlad Shaco Pre-rework Eve TF Irelia etc... Sometimes these champs see limited/niche viability and even tournament play, but if they were to increase significantly in popularity they would be nerfed immediately. Riot isn't shy about this. They just tell us straight up.

you forgot yorick and maybe poppy

Marthian1 votes

Except Shaco is actually good right now. It's very difficult to ward early against his ganks, and he does a good amount of damage when he reveals himself (crit with Deceive+two-shiv dagger+red sometimes.)

Kuroi861 votes

My favorite examples are...

  • Champs they apparently refuse to nerf despite being top tier Lee Sin Thresh Yasuo Probably others but you get the idea. These champs have been nerfed, but it was always minor because Riot wants them to be strong enough to be commonly picked but not OP enough to be banned every game.

Yasuo has seen some pretty major nerfs. The nerfs to Lee Sin and Thresh though were minor simply due to Riot not wanting to gut them. Top Tier doesn't mean op. Yeah, they could survive nerfs, but that doesn't mean that nerfing them into the ground is a good idea. These three are able to make exceptional plays with their kits and that can make for some pretty dynamic games.

  • Champs they make sure are unviable on purpose, and say it outright. Pre-rework Soraka Pre-rework Sion Vlad Shaco Pre-rework Eve TF Irelia etc... Sometimes these champs see limited/niche viability and even tournament play, but if they were to increase significantly in popularity they would be nerfed immediately. Riot isn't shy about this. They just tell us straight up.

This is due to these champs possessing toxic elements in their kits that REALLY makes them unfun to play against pre-nerfs. Ever play against a late game Vlad with 40% CDR and a good AP bruiser build? I've gone 1v2 against a fed ADC and support and still killed both. And no, I wasn't fed. Soraka and Sion got reworks due to the toxicity in their kits, expect the others to eventually get reworks as well to hopefully remove the toxic elements and put the champs in a place where Riot can balance them, make them viable, but not so messed up that they simply aren't fun to play against.

Raptamei1 votes

[deleted]

DrNova1 votes

With 120 champions crammed into 5 roles and one meta, there will be endless balance issues because you just pick the champion that's 1% better than the rest at this one meta.<

Well you dont have to. I prefer playing champions not often seen who are still good. Maybe there is a 1% better champ, but people dont see one I pick alot, know how to play against it less then more common picks, it has different strengths, ect. I think there are plenty of viable options if you challenge the meta some. And some of those can do real well because of the unfamiliar nature of the champ/lane, and or their own unique strengths being brought into play. Which can influence the Meta.

I also agree the Meta is to strictly enforced by Riot, but also I'd throw in that not enough people are willing to really challenge the Meta.

(People who play random shit without practicing and seeing if it works, I.E. Jumping into a ranked role with a random weird champ untested, doesnt count)

Kuroi861 votes

Riot COULD control the meta, but they don't try to. That said, they do support the meta. Trist saw so many buffs during that time because she was considered trash before then. Fast forward and oh hey, people realize Riot buffed her into a hyper carry. And now, people are realizing she's not the end all of ADC.

With Riot, buffs and nerfs are based on numbers. If they think a champion is viable but has a low play rate, they may buff the champ in order to try and get more people playing the champ. If a toxic or broken element in the champions kit is found, they will want to nerf it or rework the champ in order to try and remove the toxic element (Sion and Soraka) while still hoping to preserve some of the feeling that went into the champ.

Obviously Riot isn't perfect, but despite what a lot of people think, they ARE trying. Remember, this is their job, if LoL ever goes down, then everyone at Riot will be out of a job. I seriously doubt they want that.

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