% Bonus Health increase has to return. HEAR ME OUT
Why is % health increase a good thing?
- It improves heavy investment in tank items (it helps fulltanks)
- It avoids cases where people would become too tanky with just 1 item (S1 Atmogs meta)
%-health (or armor/Mr) increase is a way of balancing bulkyness for tanks who build 4 or 5 tank items, without breaking it (bulkyness) for bruisers just who build 1 or 2 - like it can happen when single items are too efficient.
This is why last season's jungle tank item was a good "leverage" to start balancing tanks around. It created an itemization path where playing a fulltank made defense items significantly more (gold) efficient. Its removal was a step back. It is a logical response to LW / VS ignoring % armor.
On a side note: Replacing "Runic Blessing" with an upgraded version of "Enchanted Armor" would be a good start.
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