What Roles Should Be Doing In LOL

EnigmaticMachine··4 votes·2,610 views

ADC: squishy high damage dealer with good kitting ability. Tank: Very Durable very low damage dealer with the superior crowd control. Mages: Squishy high damage dealers with moderate kitting and moderate crowd control Bruisers: moderate to somewhat high damage with good sticking abilities and moderate durability. Assassins: High damage with no cc or very low cc and high mobility.

What we have now is not what the roles should be doing

21 Comments

FOR JUSTICE5 votes

you have an extremely skewed view of what a role is.

tank, mage, "bruiser", assasin < these are classes not roles.

adc and bruiser arent even official terms. those were coined by the community.

plus, shoehorning and enforcing a meta isnt good.

WoonStruck6 votes

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=X3PiOqQF,comment-id=0000,timestamp=2020-01-08T19:41:43.512+0000)

you have an extremely skewed view of what a role is.

tank, mage, "bruiser", assasin < these are classes not roles.

adc and bruiser arent even official terms. those were coined by the community.

plus, shoehorning and enforcing a meta isnt good.

Riot shoehorns and enforces meta anyway. What he said would be more balanced than what we have currently, even if it'd have its own issues.

FOR JUSTICE1 votes

how would enforcing a stricter one make that problem better

WoonStruck1 votes

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=X3PiOqQF,comment-id=000000000000,timestamp=2020-01-08T19:44:44.914+0000)

how would enforcing a stricter one make that problem better

Game wouldn't feel as shit to play and riot would at least some sort of itinerary, unlike now where it changes every month so everything's all over the place so its harder for casuals to see how shit the game's current state is.

chipndip11 votes

{quoted}

Riot shoehorns and enforces meta anyway. What he said would be more balanced than what we have currently, even if it'd have its own issues.

What he said is what these classes do right now, anyway.

EnigmaticMachine2 votes

{quoted}

What he said is what these classes do right now, anyway.

Actually they are not. If you take tanks for instance, the only viable ones are leona and ornn and etc and what do they all have in common. super high dmg for their class/role.

chipndip12 votes

{quoted}

Actually they are not. If you take tanks for instance, the only viable ones are leona and ornn and etc and what do they all have in common. super high dmg for their class/role.

All tanks have good early game damage because their damage falls off. It's a consistent issue that I have no idea why people don't understand this simple concept yet, especially in 2020.

The damage you experience at level 5 isn't the damage you experience at level 13.

EnigmaticMachine1 votes

{quoted}

All tanks have good early game damage because their damage falls off. It's a consistent issue that I have no idea why people don't understand this simple concept yet, especially in 2020.

The damage you experience at level 5 isn't the damage you experience at level 13.

The fact that you think tanks should be dealing more damage than carries baffles me. I just want to know if you graduated high school yet. News flash idiot... tanks deal percent health dmg. That doesn't fall of easy. Especially WHEN IT IS MAGIC %HP DMG. I am a tank main and I and telling Riot to take away their damage. Damn get a clue kid.

chipndip12 votes

{quoted}

The fact that you think tanks should be dealing more damage than carries baffles me.

I literally did not say that.

I said "You think tanks do damage early because they're designed to do respectable damage early, because they can't win lanes otherwise.". How did that turn into "doing more damage than carries"? Also, carries SHOULDN'T even do amazing damage in the early game, regardless.

EnigmaticMachine1 votes

{quoted}

I literally did not say that.

I said "You think tanks do damage early because they're designed to do respectable damage early, because they can't win lanes otherwise.". How did that turn into "doing more damage than carries"? Also, carries SHOULDN'T even do amazing damage in the early game, regardless.

You just did by saying tanks should have early game damage. It is why tanks were nerfed in the first place FOR HAVING TOO MUCH DAMAGE.

chipndip12 votes

{quoted}

You just did by saying tanks should have early game damage. It is why tanks were nerfed in the first place FOR HAVING TOO MUCH DAMAGE.

If you don't have damage early game, you can't win lane and you exist just to get snowballed on. Do you not know how early game works? Even enchanter supports do damage early game. EVERYONE DOES.

EnigmaticMachine1 votes

{quoted}

If you don't have damage early game, you can't win lane and you exist just to get snowballed on. Do you not know how early game works? Even enchanter supports do damage early game. EVERYONE DOES.

That is what is already happening. You finally understand

chipndip12 votes

{quoted}

That is what is already happening. You finally understand

Yes, because that is how it's intentionally designed. For it to NOT be this way would be a problem.

Idk where you get off talking about someone "finally understanding" a basic concept of power scaling in this game when you were wrong about it since your original post.

EnigmaticMachine1 votes

{quoted}

Yes, because that is how it's intentionally designed. For it to NOT be this way would be a problem.

Idk where you get off talking about someone "finally understanding" a basic concept of power scaling in this game when you were wrong about it since your original post.

The fact that you think all champions can be balanced this way is ridiculous. Riot intentionally tries to do what you are saying and it fails 100% of the time. That is also called insanity. You know doing the same thing every time expecting a different outcome.

Paroe2 votes

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=X3PiOqQF,comment-id=0000,timestamp=2020-01-08T19:41:43.512+0000)

you have an extremely skewed view of what a role is.

tank, mage, "bruiser", assasin < these are classes not roles.

adc and bruiser arent even official terms. those were coined by the community.

plus, shoehorning and enforcing a meta isnt good.

... Are you serious dude? A role is not your lane. A role is the shorthand term for the duties you take on the team, in league of legends your role is closely tied to your position. When someone breaks the mold, or doesnt prescribe to riots definition of them, they tend to be nerfed very quickly regardless of actual strength unless someone likes them on the balance team (like shyvanna and ezreal - who have mains on live balance).

Also, both bruiser and ADC have been used by riot to describe certain kinds of champions for years; Bruiser is a non-specific shorthand for a champion who is not a dedicated tank but has high base damage, ratios, and mobility. Theyre mobile juggernauts, essentially. ADC is generally interchangeable with marksman, both riot and the community use it in replacement of either because Azir, Urgot, and Teemo are exceptions.

EnigmaticMachine1 votes

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=X3PiOqQF,comment-id=0000,timestamp=2020-01-08T19:41:43.512+0000)

you have an extremely skewed view of what a role is.

tank, mage, "bruiser", assasin < these are classes not roles.

adc and bruiser arent even official terms. those were coined by the community.

plus, shoehorning and enforcing a meta isnt good.

If a game maker gives them a role or class or any word then that word has a definition to it. So yes it does make sense to give classes their intended strengths and weaknesses.

Caretaker Jack3 votes

Role =/= Class

What a character is supposed to do should depend on their role and not their class... Forcing a monolith on the classes will make gameplay stale.

Ex: Lulu Leona Braum Bard

These are all support and, while there is certainly some overlap, the roles are different... You don't pick leona to keep your adc safe, you pick her to snowball the adc. Etc.

Most of this game only appears chaotic because a large amount of ppl don't really know how to play.

WoonStruck1 votes

Gameplay wasnt really stale way in the past when champions mostly utilized what items did along with what their abilities offered in teamfights instead of primarily their stats since everyone in the game ended up moderately tanky.

item 3102 item 3026 used to be pure defensive items that were borderline required on every damage dealer by endgame.

Glass cannon wasn't a thing unless you were snowballing HARD.

Defensive investment solidified a lead (or kept you in the game if behind) while more offense gambled on creating a bigger one quickly.

Now the game is about getting stats and how easily your champion applies them to the enemy.

Caretaker Jack1 votes

{quoted}

Gameplay wasnt really stale way in the past when champions mostly utilized what items did along with what their abilities offered in teamfights instead of primarily their stats since everyone in the game ended up moderately tanky.

item 3102 item 3026 used to be pure defensive items that were borderline required on every damage dealer by endgame.

Glass cannon wasn't a thing unless you were snowballing HARD.

Defensive investment solidified a lead (or kept you in the game if behind) while more offense gambled on creating a bigger one quickly.

Now the game is about getting stats and how easily your champion applies them to the enemy.

I disagree.

Enough people hated the game being that way to change it... And, In spite of the complaining here, lots of ppl feel that the game is more balanced than it was in the past.

Your stats only matter to an extent. In this game, if your enemy gets an big monster and it really then it's really about who kills who first... Assuming you don't outplay the opponent b4 that happens.

WoonStruck2 votes

What?

The only reason they made large sweeping (usually pointless/detrimental) changes was to say they were doing something big to try to draw in a crowd during preseason to try to get people hooked.

A very large amount of changes were made for the sake of pro viewership, which is a minority of the playerbase, and new players, not in the interest of the people already playing the game, considering they've very likely already spent their money.

This has been a thing since season 4 or 5.


The game is not more balanced than it has been in the past, certain champions are.

The majority of the time there weren't extreme outliers, especially as far as bans over the past 5 years Zed Darius Yasuo (not saying they're overpowered, just that they've been top 5 bans in 85% of patches since season 5, the next closest behind them being Morg at 21% top 5 presence) . There were season specific outliers like Kass, Fizz, LB, etc, but those champions who were strong in those cases then would get shit on by the current state of a LOT of champions right now.

Its completely illogical to say the game is more balanced when damage has been buffed to the point of absurdity and tankiness is worthless on anyone without broken inherent damage or without an income.

Vlada Cut1 votes

Roles are Top Jungle Mid Support and Adc.

Classes are Tanks Fighters Assasins Mages Warden Enchanter and Marksmen

Bruiser is a popular term used in the community as it....more accurately describes how much damage they can really dish out. Term fighter isn't exactly precise in describing what the actual class does lmao.

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