Rakan Gameplay Changes Id Like to See
Slight buffs / QoL changes that I think would make Rakan feel a little bit cleaner:
-
Q should not instantly pulse upon touching an ally if Rakan and that ally are both full HP, I think holding it till max duration is perfectly acceptable in this case. Similar to Shen W in some ways.
-
If Rakan reaches the maximum distance on his W, interrupts should not cancel his knock up. It feels bad to see him wind up the knock up and have it be cancelled because someone snares him. He isnt moving anymore, and there is already a lot of counterplay.
-
A 0.25 second delay between same-target E casts; he is a fast paced champion, and double tapping E while CC'd or trying to get in range is something that happens but has 0 benefit on for Rakan or the champion he is shielding.