Rework Critical Chance Formula to be more consistent and allow play around it
We all know the feel of getting wrecked in a 1v1 because the enemy has 50% crit and crit you three times in a row. I have an idea to change it to be more consistent
First, you remove crit runes to balance the formula. Nobody likes when people run 1% crit anyway.
Second, there is now a formula for crit chance. You are now limited to an amount of crits in X amount of hits. And the longer you go without getting a crit, the odds increase of getting one until the last hit, if you havent gotten a hit, have a guaranteed crit.
This brings more consistency and allows people to play around crit chance.
If the enemy has 20% crit and you see they critted, you can now go in seeing youll be likely to be safe from crits for a while.
Whereas if you are tracking your hits and see your last hit is a crit, you can go for harass and crit them.
I think having this system would be a much healthier way of keeping crit in the game.